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Preparing for Friday Night Gaming

'Twas a long day at work, but the weekend is now.

I've spent part of the afternoon since getting home doing some prep work for tonight's game session, and am rather looking forward to it. This evening, I'll be running the Atlantis: The Second Age RPG campaign once more, though I suspect the current scenario (or at least the main thread) will come to a conclusion. I'm hoping it does, as I'll be losing three of my players over the weekend, so it would be nice to see resolution for the game scenario, even if it's a main plot only one.

In the meantime, I had better head upstairs and make some supper. Something hot, methinks.

Arrrrr, Mateys!

Soo, as p'r the usual, 'tis the annual Talk Like a Pirate Day!

Therefore, me hearties and mateys, this be the day when ye all haf ta talk like the scurvy dogs and wenches, pirates though ye be, that ye are!!

Good wishes an' raisin' a mug o' froth to all me LJ salty sea dogs and lovely, briny wenches!

Arrrrrrrrr!! :)

Wednesday Night Game - Airship Pirates Character Creation

As mentioned yesterday, the Wednesday night gaming group got together last night to create their characters for the Abney Park's Airship Pirates, as well' be starting to play the game next time we meet.

I have to say, mentally, I was pretty tired when the session wrapped up for the night.

This meeting and session with the Wednesday night players went pretty much as I expected it to, though I will say that I was pleased as punch at the results of the session of character creation.

Character generation in the Abney Park's Airship Pirates game is relatively straightforward, though players do have several decisions that need to be made during the course of the character creation process that will affect other steps in it. I wasn't sure that the players could create their characters in the three hours or so that we have on Wednesday nights, since two of the players had never played or seen the game, though they are familiar with the music of Abney Park, so that helped somewhat. (To get a good idea of how character creation works in the game system, take a look at my detailed example of the process, Hannah Drei.)

The characters that the Wednesday nighters created for the Abney Park's Airship Pirates RPG are a pretty simple mix of characters for the post-apocalyptic steampunk genre that this game focuses on. We started the night going into some detail about the game mechanics and the game world, as both David and Kendall wanted to knows lots about the basics of the game world. I was worried that this would eat into the character creation time itself, but I needn't have worried. In the end, here's what the players have created.

Donna - She wanted to re-create the character that she never got to play in the PBeM game that shall remain not-talked-about. And that's what she did. Jane Harrowsmith is a Neovictorian lady who, while prim and proper, was taught some unlady-like abilities by her rebellious brother. When she wouldn't marry the man her father wanted her to, she escaped the Change Cage city with her brother's help.

David - He hemmed and hawed a bit, debating what type of character that he wanted to play, but finally settled on an interesting one to be sure. Harrison "Harry" Osprey was a Neobedouin apprentice shaman of the Osprey tribe who was exiled for the murder of one of the tribe's best loved members. Now a renegade, he dreams of going home and reclaiming his place in the tribe.

Kendall - She wasn't sure what she wanted to play, but said that she liked the idea of the "pirate", but didn't want to necessarily be combat oriented. A con woman is what she wanted! Marion Gale is a charming Skyfolk con artist whose last scheme went belly up and flaming high (it involved helium!), now working as a quartermaster on board an airship.

The players decided that they liked the idea of the Theatre Schtick for their airship, which has no name as yet, and the design of that will be first on the next night the Wednesday game resumes.

All in all, it was a fun night of character creation, and the players are looking forward to playing the game. I'm looking forward to running the game as well! :)

A Thought for All Folks Scottish

To all the Scottish folk out there today, be they friends, acquaintances, and those who are currently in foreign lands, I would just like to wish you all the wisdom, strength of both mind and heart, and open-mindedness on this day of voting.

And I'd also like to wish you all the best of luck with whatever comes next after the referendum today.

I wish you all wisdom, peace of mind and heart, strength of mind and heart as well, and finally I wish you all the best of luck with whatever comes next after the referendum today.

A Busy Day

Another cold morning in the Ottawa valley, that doesn't promise to warm up all that much today. It's definitely Autumn in this part of the country now, and the chill of winter is around the corner, methinks.

I arrived at the office today to find that my desk is somewhat buried under with work, something that I have gotten used to during the early weeks of new translation projects, so I expect to have a somewhat busy day of it. The boss hasn't arrived in the office yet, and to be honest I'm not complaining as he's been a bit of a bear the last three or four work days.

I've got a few things that I'm keeping my eyes on today, notably the Scottish referendum that is ongoing today, and a couple of other things, but I think I'll be too busy for more than a glance other than during breaks and lunch today. That said, my thoughts are definitely with the Scottish folks out there today.

Just finished supper for the evening. Small salad, some chicken with a modicum of Israeli couscous. Yummy.

And now it's time to get ready for the evening.


This evening, the Wednesday night gamers are going to create their characters for the Abney Park's Airship Pirates RPG. I have an idea of what Donna will set up for her character, as we talked about her basic concept at lunch earlier today, but don't know what David and Kendall have in mind for their characters.

Time to go upstairs and get a few things set up.


Another Image From the Atlantis: Theragraphica

Jerry D. Grayson has posted another image that I assume comes from the Atlantis: Theragraphica supplement for the Atlantis: The Second Age RPG.

This one had the briefest note with it: "Horror in Atlantis is a bit more horrific..."

Enjoy! (In a horrific, spine-tingling way, of course...)


Lunch and Airship Pirates Character Talk

Just back at the work station and desk at the office after lunch.

I had a simple lunch of some homemade chicken soup and a tuna salad. Tasty, and the soup was nice and hot, providing me with some of the body heat I've been craving today, as I've been feeling somewhat chilly.

Over part of the lunch, Donna and I sat and chatted and she discussed the basic concept she has for a character that she wants to create tonight for the Abney Park's Airship Pirates roleplaying game. Nothing detailed, but she's obviously given this some thought. We also talked about the old PBeM game, but the less said about that, the better.

Another Image From the Atlantis: Theragraphica

Jerry Grayson has posted up another piece of art for the Atlantis: Theragraphica supplement for the Atlantis: The Second Age RPG. This might be the back cover for the book, or not.



I woke up this morning to a seriously chilly day outside, though when I went out to get the morning paper (which was lying at the bottom of the stairs to the condo space) there was no wind going on. Still, very cold.

Work this morning is pretty quiet, a welcome change from yesterday, when the boss was in a frightful and angry mood because of something that happened in a morning meeting. I'm making progress on the project I'm working on at the moment, and there's going to be some international stuff coming up related to the project that I'm happy about, but we'll see how that goes when the time comes.

Health-wise, I've come to a decision. I'm going to try and lose some of the weight that needs to come off my body over the winter, and will also make an effort to eat a bit better than I am, and to find out what's going on with my bowels. While much of this has to do with the diabetes in one way or another, part of this has to do with the stress of Real Life(tm) I'm sure, but there may be something else going on as well. Anyway, one thing at a time.

And in gaming news, while the Wednesday night players wouldn't normally be gaming this evening, they've decided that they really want to get into the Abney Park's Airship Pirates game world this evening, and will be creating their characters for the game. So I'm definitely looking forward to that.


John Kahane

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September 2014



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