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New exhibition, Raising Horizons, features important women in science. Their portraits have been recreated by fourteen women who are leaders in their scientific fields.

Forgotten Women of Science are Remembered in a New Exhibition at Burlington House
Yesterday afternoon, the Sunday gaming group met up for their regular game session at my place.

spross is currently running the Thousand Suns RPG of Imperial science fiction. He wrapped up the first scenario last session. You can read the report on the events of the last session here by following the link.

SteveR and Tammy showed up at my place on time, so there was no delay in the game session. We chatted for several minutes about life the past few weeks, and talked about some of the current politics going on. Then SteveR got down to the game session.

*****
CHARACTERS

Marko Rojas (JohnK) - Xenoarchaeologist
Maja Ma (Tammy) - Scout

Day 10, Month 7, 500 NK

I've been aboard the Evening Star, captained by Maja Ma, for some twenty-one weeks. We've travelled twelve weeks to head out of the Kvin Steloj sector, and some nine weeks into the Great Spiral sector we're now travelling through to get to the planet Selbin located in the Daishin system. We're still in the Marches, but I really do miss Empire space. So much more civilized, though I can't complain about Captain Ma's company. But I've gotten a bit ahead of myself...

Back on Savuul around Month 1, Day 5 or so, Ifigenia Mkombe told us that she'd got another job for me. It seemed that a courier arrived on planet looking for me, and the Encylcopaedia Galactica Foundation (EGF) expedition on Selbin was in need of some...assistance. Professor Vi-chan was asking me to come to Selbin and help him study an active Traveller installation there because his own research had hit a snag. The EGF also wanted to hire Maja Ma and her crew to a) get me to Selbin; and b) to scout out the domes they hadn't looked at yet. This is where it gets a bit convoluted. Miss Mkombe admitted that Vi-chan's stumbling block was that he hadn't yet figured out the written and spoken language of the Travellers on Selbin, which implied that they were a new species of Traveller. She showed Maja and me the holoimages of the species that the expedition had taken at the active Traveller site - humanoid, gold-skinned, large brown, pupil-less eyes, with three fingers and a thumb per hand. I have never seen a Traveller of this species, but the architecture of the ruins on Selbin reminded me of the Tarshin ruins found at Tarsus crater on Mars. Vi-chan's been working at the site since late 498 NK (about two years). Maja and I also saw that the site was something like 500 acres, consisting of 354 domes, and Vi-chan and his team of 30 members have only looked at 57 of them, but only fully explored some 14. The domes appear to be some sort of advanced ceramic material, opaque, averaging around 71.63m in diameter and about 2.5m tall at the edges.

The Daishin system consists of a yellow-white star, slightly larger than Sol, with five planets orbiting it, two of them gas giants. I won't bore you with the astronomical data, but Selbin is the 4th planet, is located in the Goldilocks zone, has two moons, a gravity of 1.2g, a 569.5 day year, an average day of 27 hours, and is slightly humid, though the terrain is largely plains and steppes. The Selbin colony consists of 6,000 individuals and was settled some three years ago, the main colony being the town/city of Disri, which also has a small spaceport (more of a landing strip of concrete with some buildings and hangars around it, as I later found out). The Traveller ruins were discovered by accident, though that struck me as odd. When I decided to accept the contract, Miss Mkombe and the EGF had drawn up a standard contract, with additional clauses that I would receive full credit for any discoveries I made (and that I'd share credit for discoveries made with Professor Vi-chan), and that I was considered a full partner in research at the dig. Furthermore, the expedition funding was up for renewal in three years, so it required a commitment. Maja and her crewmates decided to accept the job, though it meant heading deeper into Empire space (even if we were in the Marches), and so that was that.

While making preparations for the trip, I was able to do a bit of research on Professor Vi-chan. He's a xeno-archaeologist from Wa-lu who's somewhat haughty, known for discovering what is now called Vi-chan's Installation on Selbin. He has several published works, nowhere near as many as I do, but has somewhat conservative views on the Travellers. That could be problematic down the road, especially over the next three years (or more).

And that's how I ended up on Selbin. Anyway, the Evening Star came down on her gravitics, landing at Selbin's spaceport/landing pad. Debarking the ship, Maja and I met Juri Han, Professor Vi-chan's Terran assistant. There were some anti-grav trucks and cars and jeeps (!!) at the landing pad, and a freighter called the Distant Sprite according to her markings. Juri Han told me that arrangements for our transport to the site had been arranged, and I wasn't too discomfited in the knowledge that we'd be living out in the wilderness, though I could tell Ariela was. At that point, the Selbin authorities, an administrator and a constable, showed up. They had a green and blue badge thing going, the Selbin Port Authority. They gave Maja a bit of a hard time, but gave me the respect that I deserved. Maja made the arrangements to have the Evening Star stored at the landing pad (for a nominal fee, I'll bet), and then we got on to other matters.
*****

I don't really have a lot to say about the game session, other than that I enjoyed parts of it, had my eyes glaze over somewhat during some of the infodumps there were a lot of them!), and was glad that we got a bit of actual game play in at the end. There was also a major bit of time spent going through some of the mechanics and ramifications of the jump system and jump lanes in the game, during which SteveR had to make some decisions about continuity (among other things). There was also a good deal of inconsistency in some of the elements of the game session (SteveR knows what I'm talking about, so if he wants, he can address those issues), and that marred play for me somewhat, to be honest.

In the meantime, I'm looking forward to the next game session for the most part.

Happy Birthday, reggietate!

Happy Birthday, reggietate!

May the Goddess bless you with happiness, good health, love, prosperity, and good cheer for the coming year. And may a warm breeze always blow at your back.

Looking forward to seeing what sort of stuff you get up to Primeval-wise, but start off with a Happy Birthday and toss down a draught or two (or whatever your beverage of choice) is for me this day. :)
Getting ready for gaming on this Sunday afternoon.

spross will be continuing on with another session of the Thousand Suns RPG today. He'll be starting a new adventure, after we managed to sort of wrap up the previous scenario, so we'll see how this goes.

In the meantime, I need to head upstairs and make some lunch.

Have a good afternoon, folks. :)

Tags:

food hut, gaming hut, lunch, personal, playing, rpg hut, stever, sunday gaming group, thousand suns
Last night's gaming session with the Friday night group was a pretty good one, all told, although we'll see if I feel that way next week. DavidM continued on with the Sixcess Core campaign that he's running. You can read the report on the seventh session by following the link.

Once DavidM and the other players showed up at my place around 7:00 pm or so last night, we sat around and chatted about the week for a bit, before DavidM announced that it was time to get started.

*****
CHARACTERS

Herna of Morspell (Kathy) - Swordswoman
Safira Markas (Angela) - Sorceress?
Adara Theniss (Ellie) - Thief
Barak Thar (Mark) - Caravan guard
Haven Randar (JohnK) - Forester

Day 3, Month 5, Year 3512

The morning dawned after a cold, wet night, which did nothing to alleviate Adara Theniss's wounds. Safira Markas said that the herbal remedy we had made the afternoon before for the skedra poison had worked, but that Adara would be weak and somewhat dysfunctional for the remainder of the day and part of the next day. We decided there was no point remaining where we were, as the skedra might come into this area, so after breakfasting and clearing the area up, we set off after making sure that Adara was all right to travel, heading once more for Pasran Wood.

The day cleared up as we travelled, and the warmth of the sun seemed to do Adara good. Barak Thar commented that he thought the forest was very close, and warned that we needed to be careful from this point forward - magical "areas" were the most dangerous part of Pasran Wood. After stopping close to mid-morning to allow Adara to rest somewhat, we started out once more - and it was only my sharp senses and forest lore that allowed me to spot the pit trap ahead of us; it was some 10 feet around, some 12 feet deep, and lined with sharp spikes of wood. Safira said that no human manufacture had made this, it was magic, and Barak muttered about the "fae folk" being responsible. Even Adara had heard of the elven folk who lived near Pasran Wood, but both Barak and Herna of Morspell said they had hoped to avoid their lands. Barak said that we needed to be doubly alert.

Evening came, and we set up camp for the night in another set of ruins that we stumbled upon while searching for a likely spot. I spent some time with Herna clearing an area for the fire and gathering dead wood for kindling and burning. She expressed a concern that Pasran Wood might see the end of us all, to which I said that while I had no wish to die it was important to continue living and seeing new things. Barak joined us, and asked if I'd seen anything at the edges of the ruined area we were in. I said there had been some movement, mostly animals, nothing to concern us overly, but he wasn't reassured. I went and gathered some more dead wood for the fire, and as I was returning, my attention was drawn to some prints in the soft soil mixed with limestone near the building ruins. They appeared to be human in shape, with an elongation to them that reminded me of animals. I'd seen them before - they were elven tracks! I lost the tracks near the area where I'd entered the small copse where I'd gathered the dead wood, but from what I could tell, the prints were from more than two of them. I hastened back to the other characters to tell them what I'd found.

When Barak asked me if the prints were fresh, I told him they were about four hours old. He said we needed to take up defensive positions, but before we could do so, I heard the distinctive "thrummm!!" of a bow shot, and Safira screamed. I raced towards her, scanning around, and managed to partially dodge the arrow shot that struck me. I went down, my left leg unable to support me, and then a second arrow struck me in the left shoulder blade, and everything went black after the searing pain...
*****

Last night's game session of of Sixcess Core fantasy was extremely fun, and I'm really enjoying playing Haven Randar. As can be seen from the write-up above, things did not end well for my character (and to be honest, the fight with the elves went...poorly for the rest of the player characters). I'm really enjoying the adventure that DavidM has cooked up for us, and am enjoying getting to play in a game with the Friday night players that I usually run games with (minus DavidM, of course). There's been some really good roleplaying between the characters, and I'm finding that I really get to relax during the Friday nights while playing. No pressure of running the game, I guess.

Quite looking forward to playing again next Friday, but all the players wanted to talk about when we finished up for the evening was Coriolis. Ah, well...

10 Roleplaying Games

Taken from my friend knightbane.

List 10 Roleplaying Games that made a lasting impression on you as a TEENAGER. Don't take too long and don't think too long

HA HA!! This one's easy.

Since there were no roleplaying games when I was a teenager (the late 1960s to 1973 or so), there were no rpgs that made a lasting impression on me as a teenager.

So there! ::sob, sob::

Palaeoart: Drawing From the Past

The art that brings dinosaurs to life.

Palaeoart: Drawing From the Past

Palaeo Profile: The Spike-Toothed Salmon

Sabertooth salmon is a cooler name, but can understand why they changed the name.

Palaeo Profile: The Spike-Toothed Salmon

Scavenger Versus Scavenger

Stone tools and fossil feces found around a mammoth skeleton might be signs of a standoff between humans and hyenas.

Scavenger Versus Scavenger

Getting Ready for Friday Night Gaming

A bitterly cold evening and weekend shaking out here in the Ottawa valley. Brr!

That said, I'm nice and toasty and warm, and am getting ready for an evening of gaming with the Friday night group. I'm rather looking forward to this evening - since I'm still getting to play in a game! :)

DavidM will be continuing his Sixcess Core fantasy gaming campaign this evening, and I'm rather looking forward to this.

Anyway, time to head upstairs and make myself something for supper. Something nice and hot to eat, given how cold it is outside.

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jkahane
John Kahane

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