What follows is the first post about the Sunday afternoon Atlantis: The Second Age RPG campaign. This blog entry may be somewhat long, but even if it's not, I've put it behind a cut so that folks who don't want to read any detailed rpg posts don't have to.
12th Simanu, Year 506 Second Age (SA)
The players begin with an introduction to the world of the Atlantis: The Second Age Roleplaying Game, learn some of the basic mechanics of the game, proceed through the Antediluvian world Glossary, and partake in several samples of combat that teach them the basic mechanics of the sword & sorcery game. And how deadly the combat system is.
The place: Somewhere in the Elysium Sea. Near an island. The time: the early spring of the year 506 Second Age (SA). The player characters are Saris Tar (SteveR) and Zeela of Aragana (Tammy). The Antediluvian world is one that has all sorts of tales to be told about its Heroes. And this is the beginning of the saga for a new set of Heroes who don't even recognise their potential yet...
The adventures begin on an island...somewhere. It is early afternoon. The two characters open their eyes, and remember... images... They were on the deck of an ocean-going vessel, the Golden Princess... screams of alarm... seeing the deck split in two by some monstrous appendage... being thrown overboard... being swamped by waves... frantically swimming... desperate clutching and clambering onto flotsam... salt water... burning eyes... darkness...
Both characters are caked in salt and exhausted by their exertions and the throes of Fate. They determine that it is sometime early in the afternoon. Zeela of Aragana (Tammy), a witch from Aragana, feels something sharp against her back, and attempts to roll over. She hears a plop, and a starfish lands in front of her. She finds the object below her was a ragged piece of wood, something from the ship, but fortunately she is not cut. She takes it for use as a weapon (DR2). Saris Tar (SteveR), a Scythian warrior, wakes with a massive set of groans. He looks around and sees where he is... Coarse sandy beach littered with skeletal remains of small vessels, animals, and a few remains that he takes to be people, and sheer cliffs. There are no people on the beach other than himself and the woman that he met on board the Golden Princess.
Saris and Zeela talk for a few minutes, but is merely perfunctory, as they try to figure out what happened and how they got to this place. They can merely speculate of course, and get nowhere in their situation. Both of them try to remain decently clothed, but strip down enough to dry their clothes out. Zeela only strips off her outer clothes, but Saris goes down to the bare-chested look. Both characters are able to scavenge some of their items that they find scattered about the beach, the Scythian recovering his travelling satchel (he's still got his sword, though his bow is nowhere to be found), while Zeela recovers her staff and most of her witch paraphenalia.
Saris looks around and brings to Zeela's attention what appears to be a crocodilian, shark-like creature scuttling rapidly towards them on the beach. Looking around, they spot an outcropping of rocks that is slightly wet from the surf that rises onto the beach close by, and grabbing their weapons make for that defensive position as the creature closes rapidly on them. After a determined battle with the creature [Saris takes 4 HPs, Zeela takes 2 HPs], Zeela puts the creature to sleep for several rounds, and the Scythian and the Araganan grab up their equipment, and make a determined run for the cliff face.
Reaching the cliff face, both characters see that there are several cave-like holes up some 15 metres or so, with the cliff face rising some 35 metres or so to the top. Zeela sees that there are vines higher up, at the level of the small cave entrances, and rather than just seek shelter in the caves, they decide that they'll use the vines and creepers once they get high enough to make it to the top of the cliffs. Saris and Zeela attempt to scramble up the cliff face, but with no success. The two characters see that the creature has woken from its forced rest, and is making its way towards them. Zeela manages to make the climb up to the top of the cliffs through a sheer effort of will [she used her Tyche to do so]. Saris is more adept at climbing, and the two reach the top of the cliffs at roughly the same time. As the two characters claw and lever themselves up over the edge, there are met by the sight of several pairs of legs...
And that wrapped up the first actual play session with the Sunday gaming group of Atlantis: The Second Age. Once we got past the various changes and House Rules for the combat system and actually into the game, Tammy and spross were both much happier about the game and all. Playing the game has proved to be, at least for me, to be the tonic to getting used to the new rules system and some of the inconsistencies that it has right now. Both players liked the whole shipwrecked bit, though I did the opening bit in flashback more than anything else, as there's a bit of a mystery there that I want to explore in bits and pieces as the campaign goes on. The mechanics of the Omega system (this variant of the Omni system was also used in Hellas) are simple and smooth when one gets the hang of them; this is an aspect of the game that has become clearer to me each time I've run the game, and both Tammy and spross commented that they found it easy to get the hang of (most of) the mechanics, and the house rules for combat have made things a bit easier as well.
Overall, a good session of gaming, and I look forward to continuing on with it. Atlantis be praised! :)