And my hiatus from GMing rpgs is done for the year. Sadly. I would have liked another month of being a player, to be honest.
In any event...
I say for the most part, because I felt railroaded for about ten minutes. I burned off a whole load of Story Points trying to use my pretty decent Convince abilities to get out of being (possibly 'napped and) taken to see a nasty person, but no matter what I did, it seemed like the plot called for me to be taken regardless. As it turned out that didn't happen anyway, because the creature showed up and ate my potential 'nappers, but... I spent five (5) precious Story Points accomplishing nothing, even with a roll of 29 on one of the Convince rolls, all to no avail. And, even sadder in some ways, was the fact that my character and Tammy's never actually met, except for a fleeting two-ships-pass-in-the-night sequence when we were taken for "debriefing" in the military base.
While the game was somewhat enjoyable, there were some plot holes that one could drive a semi through, and
When all is said and done, I'm glad that
Anyway, time to upstairs and make some grub for supper.