Tonight, the Friday night gaming group playtested the Hollow Earth Expedition scenario "The Pyramid of Doom", the sequel to last year's "The Secret of Lake Qechacua". To say that the playtest did not go well is an understatement.
The players loved the beginning and loved the end of the scenario, adored the robot mummies, and hated everything in between. They considered the rest of the scenario to be somewhat trite, pretty mundane in terms of creativity, and relatively boring. So I've got to figure out how to re-write the parts of the scenario they didn't like, and playtest, playtest, and playtest again.
So, in the meantime, the thoughts have been whirling around in my head since I went to bed, and I can't sleep. So I figure that writing down the ideas and all will maybe calm down my whirling dervish head, and I can get to sleep.
We'll see. Or not, as the case may be.