Since I've started running the Yggdrasill, I figured I'd post up the entries on the campaign for the Friday night group. This session dates back to September 27th, 2013. The Friday nighters began their campaign the week before, with the process of character generation. You can read about the first session of getting into the rules in this journal entry. This post may be somewhat long, but even if it's not, I've put it behind a cut so that folks who don't want to read any detailed rpg posts don't have to.
March 12th, Year 215
The place: The country of Denmark in Scandia. The time: Very early spring, March 12th in the 215th year since the founding of Grontvand. The player characters are Ingrid Horoldsdottir (Kathy), Ogir Haralfsson (Nick), Vigfur Egilsson (Tom), Dagna Styrsdottir (Joanne), Sigrun Evardsdottir (Angela), Amund Torkelsson (David), and Jordis Hodersdottir (Ellie). This is the world of the 5th century Norsemen. It is a world full of change, a world of superstition and magic, and a world where new Heroes who will have sagas written about them begin their adventures...
The story opens on a day like any other. The player characters awake to find that it is snowing, a light carpet of snow already on the ground. Sigrun Evardsdottir (Angela), the oldest daughter of Jarl Evard Knudsson of Grontvand, is being taken to task by her mother, Erlotta, for the fact that she recently failed in learning some basic diplomatic matters from a passing diplomat, Arend Helmsson. Sigrun says that there's no point in learning any of that, since she's not going to ever be a diplomat. Her mother scolds her for such words, and sends her out to buy a couple of loaves of bread.
In the Grontvand sparring yards, Ingrid Horoldsdottir (Kathy), a hirdman with a few health problems, and Vigfur Egilsson (Tom), a scout among the hirdmen loyal to the jarl, are practising their swordwork. The banter between the two is somewhat playful and teasing, and Ingrid dispatches the more lithe Vigur with seeming ease. The two decide to share a skin of mead before they continue their practice.
Ogir Haralfsson (Nick), the thulr of Grontvand, pays a visit to Dagna Styrsdottir (Joanne), the volva of the community, who is patiently trying to teach Jordis Hodersdottir (Ellie) a lesson on nature and harmony in nature, despite the young apprentice's questions. Dagna is glad of the interruption, and Ogir consults with her on some of the signs of the weather that he's recently seen; Jordis is saddened and scared to learn that they can expect several more weeks of winter.
Amund Torkelson (David), the skald of Grontvand, returns to the community after a two-week trip into the interior and the mountain community of Havnor, and becomes the center of attention. Serious in demeanor, Amund goes immediately to the longhouse and consults with the jarl.
Sigrun is returning to the longhouse with her loaves of bread when she hears that Amund has returned, and she is lighter of heart at news of the skald's return. On entering the longhouse, she finds that her father is glad to see her, and he informs her that Amund has brought some disturbing news. He has sent for both the thulr and the volva, as he needs their advice, and has also sent for Bjorn Ulfsson, the leader of the Grontvand hirdsmen.
Ingrid and Vigfur continue their weapons practice, but are quickly alerted by Mikol Jansson, another of the hirdsman, that something is afoot. Bjorn Ulfsson has been summoned by the jarl, and the skald, Amund Torkelsson, has also just returned to the town. Both Ingrid and Vigfur feel that something is afoot, though Mikol dismisses this belief. Ingrid tells him not to dismiss their feelings, as she believes something is afoot.
Bjorn Ulfsson arrives at the longhouse, and he is immediately told by the jarl that there is trouble afoot. Amund tells the large hirdman that on his return to the town, he found a body in the snow, not more than 500 metres from the gates of Grontvand. Alarmed at this, Bjorn cannot say more as both Ogir and Dagna arrive at roughly the same time. After hearing the news about the dead body, the volva and the thulr contemplate what it may mean and ask Amund several questions, but they and Bjorn conclude that the information is unconvincing. However, Evard Knudsson states that despite the weather conditions, this bears investigating.
As various characters debate the matter, questioning their Jarl's decisions, he orders Bjorn to summon two of his loyal hirdmen, including the one that's been assigned to his daughter of late, Ingrid Horoldsdottir. The Jarl silences everyone around him, and announces that he needs the community's eyes and ears on this matter, and says that both Dagna and Ogir will be part of the group that he sends out, as will Amund, since he needs to lead the group to where he found the body. He says that Sigrun will also accompany the group, and be nominally in charge, much to his daughter's horror and surprise. Ingrid, who has worked with her somewhat of late, thinks there's also an element of delight on the young noble's face.
Bjorn Ulfsson returns to the longhouse conference with Ingrid and Vigfur, telling the Jarl that he brought the scout with, as he might be useful on the mission. Ingrid sees that Sigrun is somewhat upset, though the Jarl's daughter exchanges a friendly nod with her. Both Dagna and Ogir question the wisdom of sending the relatively inexperienced Sigrun on such a mission, as there may be danger involved, but Edvard silences them all with the statement, "She must learn". He tells Sigrun that he would have sent one of her brothers, but they are all out with hunting parties.
The surprised Vigfur and Ingrid are brought up to date on what has happened, and the Jarl informs Ingrid that she is to guard Sigrun and do her duty as a Norsewoman. Vigfur consults with Amund, and learns what he can (which is not all that much), while Bjorn has a talk with Ingrid about her "duties to the Jarl's daughter". Ingrid says that he has taught her well, and she won't let any harm come to Sigrun. Dagna decides to do a quick casting of the runes to see what the Fates hold in store, but the reading comes out inconclusive.
Evard Knudsson and Bjorn Ulfsson have a quick word with the entire group, and then informs them that they are to leave within the hour. The group of player characters races off to make their preparations.
Note: In the entry above, the game date, Year 215, is from the time of the founding of Grontvand.
I had a good night's gaming with the Friday night group last night.
The players and I have just started the Yggdrasill game campaign, and the first session of actual play went pretty well.
The game system plays well, though the combat mechanics are still a bit hinky for me, but it's nothing that time and practice won't cure.
All in all, a good time.