The Friday night game continued on in the Yggdrasill RPG campaign that I've got going right now, finishing up another scenario in what turned out to be a somewhat longer session than usual.
The players showed up at my place around 7:10 pm last night, and we gamed until roughly 12:30 am with a 5-minute break for tea and stuff. The game session itself had the player characters continuing their quest to find the missing Astrid Infredsdottir in the Tornede forest, and having a terrible battle on their hands at the end to save her, with several player characters almost losing their lives in the process.
When the gaming session was done for the night, the players were in a bit of shock at how rough a time they'd had of it in the final battle with the creature (see the separate blog entry later on the whole business), but were also rather ecstatic that they had survived the fight with the creature. Kathy and Nick told me that this was the first time in Yggdrasill that they actually worried about their characters' lives, while David said that he really had the blood flowing during the fight, having to watch as those more combat-oriented than his character dealt with the creature. Lovely stuff!
Since the players finished the scenario that they were playing, I don't know what we'll be doing next Friday evening. The players are chomping at the bit to do Atlantis: The Second Age, but I'm loathe to run that again until the physical book is actually out. There was also talk of doing some Atomic Highway for several weeks, at least until Atlantis comes out, so there's also that possibility. Maybe a couple of one-shots of that game, but we'll see.
In the meantime, I'm just having a lot of fun running stuff at the moment! :)