June 16th, 215
The next morning dawns bright and warm, and sees Beinir Cnutsson, the Jarl of Havnor, hosting a meeting of the player characters - Sigrun Evardsdottir (Angela), Ogir Haralfsson (Nick), Dagna Styrsdottir (Joanne), Amund Torkelsson (David), Ingrid Horoldsdottir (Kathy), and Vigur Egilsson (Tom) - as well as various characters from Havnor. Beinir begins by explaining the situation in Havnor, and the attacks by the hundehovder over the last two decades or so. With the attacks reaching their zenith as they did five nights ago, causing the jarl to lead the Havnor folk to the caves in the Maren Trae. But that is all over now, as the player characters can assist the folk of Havnor to re-take their town.
Sigrun and Dagna inquire how they can help the Jarl and his people retake Havnor, and the Jarl says that it is simple: the addition of the Grontvand folk will allow them to take back the town, and then the trade relations between Havnor and Grontvand will assure the safety of both towns. Amund questions this, given the distance between the two communities, but Beinir says that he has a plan, and he tells them what it is...
When the meeting ends and Jordis Hodersdottir (Ellie) rejoins the characters, they debate the merits of Beinir Cnutsson's plan, but only Ingrid objects to it on the basis of how dangerous it could be. Amund says that since they have a better understanding of the dog heads, now that the Havnor folk have told them more, the plan has a good chance of success. The characters continue to debate the merits of the plan, but can find no real hole in it, though Sigrun notes Ingrid's objections to it.
After the party has split up to go about their business and get ready, Ingrid confronts Sigrun, and asks if she is doing this strictly because of her attraction to Ranulf Beinirsson. The jarl's daughter is stung by this comment, but before they can come to blows, Dagna comes upon them. The three talk about the relationship between Ranulf and Sigrun, something that even Sigrun doesn't quite understand or know yet, but it becomes clear why Ingrid objects to the relationship. It's her overprotectiveness towards Sigrun at the behest of Evard Knudsson. Grudgingly, Ingrid agrees to go along with Beinir's plan, but warns the volva and the jarl's daughter that she's not going to allow Sigrun to come to any harm. Sigrun goes to tell Beinir Cnutsson that the Grontvand contingent will help him out.
The next morning, a large force sets out from the caves towards the town of Havnor. The player characters lead the way, though much to the annoyance of Jordis, she is kept with the children of Havnor. Dagna says that she thinks Jordis will see more than she wants to during the efforts to reclaim Havnor. As the large group reaches Havnor, Ranulf Beinirsson and two of the other Havnor hirdsmen, including Gydha Bollisdottir and Haral Signursson, join Sigrun, Ingrid, and Vigfur as they prepare to head to the dog heads' camp in the Sneklaedte Mountains, while Ogir, Dagna, and Amund travel with a large group of town hirdmen and craftsmen, under the command of the senior hirdman, Grim Egorsson, move towards the town itself.
Following tracks and other evidence, Vigfur's skills serve him well as the group heads into the Sneklaedte Mountains in search of the hundehoveder. They come upon a small contingent of the creatures, and attack them, killing all but one of the creatures as per Beinir Cnutsson's plan. The dog headed creature flees deeper into the hilly, wind-swept terrain, and the characters pursue it most avidly.
Ogir, Dagna, and Amund arrive with the other group of Havnor folk at the town of Havnor. Grim tells Ogir that the town's condition isn't as bad as it seems. He orders the craftsmen to make a start on fixing the exterior wall gap, and to start repairing the main gates of the town. The group begins to set things to rights inside the walls, when they are attacked by a pair of dog heads. The attack by the dog heads is savage, but the hirdmen accompanying the group to Havnor makes short work of them. Grim
Egorsson tells the others, including a winded Ogir and Amund, that it won't be the last attack before Havnor is once more secure. Dagna and Ogir go and search the town, accompanied by a berserker by the name of Hrapp Svensson.
Vigfur tells Ranulf Beinirsson that they've reached the campsite of the hundehoveder, and the Norsemen are surprised to see very few of them, perhaps only 30 or 40 of them. Sigrun asks Ranulf if he's sure about this plan, and her potential love interest says that he does what his father commands. The player characters expose themselves to the perception of the dog heads, and before the hundehoveder can attack, demand an audience with their leader. After some debate, the dog-headed creatures escort the characters deep into the camp of the hundehoveder. Sigrun, Ingrid, Vigfur, Ranulf and the rest of the Norsemen are disgusted at the conditions they see - not to mention some of the corpses being dismembered for food, among other things. As the player characters are led to into the central "audience hall", they get the surprise of their lives - for the leader of the hundehoveder is none other than a dark pointed-eared humanoid!
I don't really have much more to say about the game session of Yggdrasill that I ran on Friday night, having said pretty much everything about it in this journal entry.
I will say that the players were somewhat surprised at the surprise at the end of the session, though those players not up on their Norse lore and mythology were in the dark. David and Kathy set the group straight about matters, and the players are definitely looking forward to this week's game session of Yggdrasill.
Come to think of it, so am I! :)