Game Month and Day TBD, Year 506 Second Age (SA)
The players begin with an introduction to the world of the Atlantis: The Second Age Roleplaying Game, learn the basic mechanics of the game, proceed through the Antediluvian world Glossary, and partake in several samples of combat that teach them the basic mechanics of the combat system for the sword & sorcery game. And how deadly the combat system is.
The Friday night gaming group met last Friday night (April 25th), and had a pretty good time. Now that I have the hardcover copy of the Atlantis: The Second Age RPG, it was time to start the game in earnest. Well, re-start the campaign from the point where the players and their characters left off.
Once the players arrived at my place around 7:15 pm or so, we engaged in a bit of small talk, and then got into the game session. I started off the game session with the players going through their player characters, making sure that the game numbers were all right and in the correct places on their character sheets, and the like. The rest of the evening was spent going through the basic rules for the game, answering as many questions from the players about the world and the game rules as I could, and the like. Several of the players made minor modifications to their character names (based on material in the Atlantis: Geographica, that I have in PDF form) and then going through the basics of the combat system. This was followed up with several combats to explain/show the combat rules, as well as get the players used to dice rolls, combat mechanics, and the use of Hero Points and other means (Atman and Disadvantages) to bring them into play.
The game session went on for some time, but overall the players had a good time with it. The Atlantis: The Second Age game mechanics are relatively simple to learn and easy to get into, though it takes a bit of time as several players mentioned (notably David and Joanne) to get accustomed to the sword & sorcery elements of the game. (Especially given the broad definition of sword & sorcery on the whole.) The players seem happy with their revised characters, and didn't find the process all that difficult the previous session (see this blog entry for basic information on the player characters). Kathy and Nick commented that they like the Omega system that goes with this iteration of Atlantis: The Second Age (Kathy even showed me the notes on the Morrigan game system campaign that I ran for a bit back in mid-2005 for comparison!), the others commenting that it seems simple enough, though the Renown and Great Works mechanics are something they're a bit musty on.
In any event, a highly enjoyable game session of Atlantis: The Second Age, and a good start to the re-launch of the game campaign on my part.
Looking forward to the next game session. :)