What follows is the first post about the Wednesday night Atlantis: The Second Age RPG campaign. This blog entry may be somewhat long, but even if it's not, I've put it behind a cut so that folks who don't want to read any detailed rpg posts don't have to.
Kandaja (Donna Winston) - Balam Galacean Thief
Pekkar the Strong (David Winston) - Cimmerian Pirate
Salali (Kendall Scott) - Tamarac Adventurer
9th Simanu, Year 506 Meta Kataklysmos (M.K.)
The players begin with an introduction to the world of the Atlantis: The Second Age Roleplaying Game, learn some of the basic mechanics of the game, proceed through the Antediluvian world Glossary, and partake in several samples of combat that teach them the basic mechanics of the sword & sorcery game. And how deadly the combat system is.
The place: Somewhere in the Elysium Sea. Near an island. The time: the early spring of the year 506 Meta Kataklysmos (M.K.). The player characters are Kandaja (Donna), Pekkar the Strong (David), and Salali (Kendall).
The adventures begin on an island...somewhere. It is early afternoon. The three Heroes open their eyes, and remember... images... They were on the deck of an ocean-going vessel, the Sapphire Maiden... screams of alarm... seeing the deck split in two by some monstrous appendage... being thrown overboard... being swamped by waves... frantically swimming... desperate clutching and clambering onto flotsam... salt water... burning eyes... darkness...
The three Heroes are caked in salt and exhausted by their exertions and the throes of Fate. They determine that it is sometime early in the afternoon. Kandaja (Donna), a Balam thief from Galacea, feels something sharp against her back, and attempts to roll over. She hears a plopping sound, and a starfish lands in front of her. She finds the object below her was a ragged piece of wood, something from the ship, but she is fortunate not to have been cut. Taking fate by the hands, she grabs the item and takes it for a weapon. Pekkar the Strong (David), a Cimmerian pirate, wakes quickly, and checks out his surroundings. A coarse, sandy beach littered with skeletal remains of small vessels, animals, and a few remains that he takes to be people, and sheer cliffs. There are no people on the beach other than himself and the two women that he met aboard the Sapphire Maiden. Salali opens her eyes, and feels the sands of the beach, and has vague memories of the events leading up to her waking up on the beach.
Kandaja, Pekkar, and Salali approach each other warily, and talk for a few minutes, comparing notes, and then starting a search of the immediate area. Pekkar strips down to a loincloth to allow his clothes to dry, and the two women see the wisdom in this and follow suit, though Salali is quite uncomfortable doing so. The three Heroes are able to scavenge most of their carried belongings that lie scattered on the beach, and the Heroes are relieved. Kandaja finds her weapons and thieves tools, Pekkar recovers his armour and a longsword, and Salali finds most of her belongings.
Salali looks around and brings to Kandaja and Pekkar's attention what appears to be a crocodilian, shark-like creature scuttling rapidly towards them on the beach. Pekkar doesn't know what it is, but the Heroes know they need a defensive place to fight the thing. Pekkar spots an outcropping of rocks that is slightly wet from the surf that rises onto the beach close by, and grabbing up their weapons, the Heroes make for that position as the creature closes rapidly on them. After a determined battle with the creature, during which all three Heroes are injured, Pekkar makes a prodigious attack roll and is able to knock the creature out for several rounds [he spends several Hero Points doing so], and the Galacean, Scythian, and Tamarac grab up their equipment, and make a determined run for the cliff face.
Upon reaching the cliff face, the Heroes see that there are several cave-like holes up some 15 metres or so, with the cliff face rising some 35 metres or so to the top. Kandaja makes out that there are vines higher up, at the level of the small cave entrances, and rather than just seek shelter in the caves, they decide that they'll use the vines and creepers once they get high enough to make it to the top of the cliffs. Pekkar and Salali attempt to scramble up the cliff face, but with no success. The three Heroes see that the creature has woken from its forced rest, and is making its way towards them. Salali manages to make the climb up to the top of the cliffs through a sheer effort of will, while Kandaja and Pekkar are more adept at climbing, and the two reach the cliff top at roughly the same time. As the three Heroes claw and lever themselves up over the edge, they are met by the sight of several pairs of legs...
And that was how I wrapped up the first actual play session of Atlantis: The Second Age. The three players seemed to enjoy themselves quite a bit, David commenting that the game definitely had the feel of a sword & sorcery world, and that the mechanics were really easy to learn and didn't seem to get in the way of playing their characters (both Donna and Kendall agreed with this). We talked for about 10 minute afterwards, and the David and Kendall said that they really enjoyed it, liking the face-to-face gaming that one doesn't get playing on-line, and all three agreed that they want to find out what's going to happen to them next! We'll play once every two or three weeks, depending on their schedules, and that's fine with me. They were quite enthusiastic about the game and about playing, so I'm rather looking forward to the next session of this in a couple of weeks' time.
Good time, overall. And it's really nice to have Donna playing in a face-to-face game. Finally. :)