John Kahane (jkahane) wrote,
John Kahane
jkahane

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Friday Night Game Report - Atlantis: The Second Age RPG Session 11

As mentioned earlier today, here is the latest journal entry about the Friday night Atlantis: The Second Age game from last night. You can read about the previous game session in this journal entry here. This post is quite long, so I've put it behind a cut so that folks who don't want to read any detailed rpg posts don't have to.


CHARACTERS:

Sahauviia the Green (Kathy Bauer) - Atlantean Sorceress
Mahoo of Aquaga (Nick Roberts) - Ulukan Scout
Sadikar al Tarnufeh (Tom Robinson) - Gondwanan Scholar
Calfuray (Joanne Clarke) - Tamarac Herbalist
Koomara Hadansi (Angela Marsh) - Galacean Scavenger
Orgaskemisqak (David Matchuk) - Lemurian Craftsman
Melucene Palleremos (Ellie Bauer) - Hesperian Priestess-in-
Training

24th Du'uzu, Year 506 Second Age (SA)

Sahauviia conjures up a mage light as the three reach the edge of the Hauspas family mausoleum. The doors have been opened with incredible strength, and the Ulukan scout warns the two female Heroes to be cautious. They enter the mausoleum, but all is quiet, though there is a terrible sense of death and decay and something else in the air that is most foul.

Elsewhere, Sadikar goes over to the Dancing Fish to scout the place out a bit, as he has been there several times since the Heroes arrived in Klymeus. When he arrives, he sees a handsome man flirting with Serria, the tavern girl that he's been having a relationship with for the last little while. Feeling a bit brave after his recent experiences in the city, Sadikar takes offense at the man's actions, punching the fellow and knocking him out, and then dragging his carcass out of the Dancing Fish. Serria is somewhat pleased, but complains at his actions because of the tip the man was going to give her, and the fact she was collecting his rent. When he realises he can't
afford that kind of money, as she wants the rent for the room at the Fish's inn, Sadikar goes back outside, where the man is just coming to. Sadikar attempts to extort money from the man, but he draws a knife, tells the Hero to leave him alone, and then moves off into the street.

Orga, who has arrived on the scene, sees what has happened and pursues the man. Attempting to stab the Lemurian, he fails and is hurt severely by Orga using his dagger, as he tries to disarm the fellow. The fellow falls to the ground, slightly crippled, and while he writhes in agony, Sadikar comes over, rifles through his clothes 'til he finds the money, and takes about half of it, not knowing how much the room costs. Taking pity on the poor fellow, Orga picks up the unconscious man and takes him to the shrine of Olokun neaby, and leaves him there.

In the Hauspas mausoleum, the three Heroes make their way deeper inside, the feeling of fear growing stronger and stronger as they proceed. Calfuray gives Mahoo and Sahauviia a small sprig of plant with a cinnamon-y smell; she tells them to keep it close, as it is reputed to repel demons. A shadowy substance detaches itself from the wall and lashes at Calfuray. The herbalist dodges out of the way, barely in time at Mahoo's warning. He stabs at it with his spear, and is rewarded with a bestial scream, and the flow of dark ichor down his spear handle. Sahauviia brightens her green sphere of light, and something shadowy and ape-like retreats deeper into the mausoleum, trailing dark, sticky liquid as it moves.

Back at the Herakas Wine House, Koomara talks with Leus about about matters, with the two discussing Lord Demios's role in all this. Leus thought that it might be something to do with the vampyre that's rumoured to be in the city, but Koomara points out the tombs are being broken into, not out of. Leus says that he can look into things some more, but Koomara tells him they'll meet his contact first, then decide what to do. Since it's time to leave for the Dancing Fish, Koomara leads Leus out, telling Xeneus that he's free to return back to Lord Myndas's house. When Leus bumps into a man, and tries to use the ensuing fracas to escape, Koomara isn't fooled and taking a better grip of the man, escorts Leus out of the wine tavern and they head towards the Dancing Fish.

The three Heroes advance deeper into the mausoleum, Mahoo expressing his displeasure at being unable to move his wings too much, but undaunted as he advances. There is a bestial roar, and something launches itself at the Ulukan scout as the three enter the inner burial chamber. Mahoo attempts to dodge it [losing 2 Renown in the process], and takes a deep, raking slash. Sahauviia unleashes a prepared bolt of savage green energy that strikes the creature, forcing it back, while Calfuray desperately slashes at the thing. Ape-like jaws sink into her shoulder, sending fiery pain along her side, and she screams in shock. The Heroes attempt to give as good as they can get, but are eventually forced to retreat back the way they came and out of the mausoleum. (During this time, Sahauviia tries another offensive spell, but it fails miserably. See below for what the fallout is.) At first, the creature doesn't pursue them, more focussed on its own goals, but once those are accomplished...

Back at the Dancing Fish, Sadikar has a drink with Serria, and inquires as to whether she knows a man matching Leus's description. She does, and then tells him that he meets with a man once a week - the same man that Sadikar threw out of the place! Rushing out, he tells Orga what's happened, and asks where the man is now. Orga tells him that he dropped the man off at the temple of Olokun. Sadikar says they have to go and retrieve him, but Orga is resistant to the idea of returning there. Koomara and Leus arrive at the Dancing Fish and encounter the other two, Orga explaining what's happened. Leus asks why he beat up his contact, if they wanted to talk to him, but Sadikar changes the subject. Orga heads off to the temple of Olokun, accompanied by Koomara and Leus, while Sadikar says he will meet them there shortly.

At the temple of Olokun, Orga enters and asks to speak to the injured man. The priestesses refuse, as they state it's their policy not to let strangers speak to their patients. Not knowing what else to do, the Lemurian joins a prayer group! Deciding she's better off not in the temple, given what she does for a living, she tells Orga that she's taking Leus back to the Dancing Fish, to have a "talk" with him. The two have a somewhat strained discussion, marred by deception, about what is going on, but Leus is convinced to stick with the Heroes for the moment. She heads back inside with Leus to find Orga.

Meanwhile, Sadikar goes to the waterfront, and scrounges up a piece of wood that he can use as a staff. Muttering about the things he does for his friends, though he realises that much of what's happened is his own fault, he rolls around in some mud dirtying himself, then goes to the temple of Olokun claiming to be a wandering healer, a follower of Aesclepius. Being somewhat subtle and evasive, he tells the priestess, Heresia, that he felt drawn to their temple and prepares to join the prayer group. Heresia hesitates, then says perhaps it was providential he arrived; they have an injured man. Sadikar agrees to look at him immediately; after all, prayers can wait while there are sick to attend to. Sadikar is relieved to see that it is the contact that Orga had harmed, but it's too late - the priestesses have given him a tea to put him to sleep, and Sadikar dares not wake him to interrogate him. One of the priestesses says the man didn't want treatment; "'Just take me to Sennesh Haburta,' he insisted, but we wouldn't let a man in his condition go anywhere." Sadikar praises the priestesses for their efforts, tells them the man is not to be woken, and that he should not be permitted to leave in the morning until he's had a chance to see him again.

The badly wounded Orga and Calfuray emerge from the mausoleum, accompanied by a weakened Sahauviia, casting a protection spell on all three. The ape-like shadow beast emerges from the mausoleum, and attempts to attack the weakened Heroes, but is repelled by Sahauviia's magical protection. At the sound of several guards running in their direction, the shadow creature utters a bestial, ullulating cry and flees into the darkness. The Heroes are relieved at the guards' presence, and once Sahauviia drops the shield, Calfuray, Mahoo, and the Atlantean sorceress collapse together on the ground. Calfuray, horrified, points out that Sahauviia's teeth have been pushed out and replaced with obsidian choppers. "The price I pay at times," the sorceress mutters. [The result of a Magical Mishap on an attempted offensive spell.]

The three Heroes explain to the guards the basics of what has happened, but are dismissed when they tell the guards what was responsible, though the guards cannot disbelieve their senses. Through her pain, Calfuray treats her injuries and those of Mahoo to the best of her ability, and then Sahauviia tells the others they have to find Sadikar, Koomara, and Orga. There's more going on here than she thought. She explains to the others as they head off towards the dockside inns and taverns.

Sadikar returns downstairs at the temple of Olokun and joins the prayer circle, and notices Orga in prayer. He curses under his breath, as he believes the Lemurian will recognise him and spoil his cover. He hides his face, and sits behind the Lemurian. After a short time, Koomara and Leus enter, and she taps the Lemurian on the shoulder. They should leave now. Sadikar prays some more, and then rising he starts to leave. Heresia invites him to stay the night, but he turns her down regretfully ("I have taken an oath to never sleep under a roof"). He hobbles out the door.

The group reassembles outside of the Dancing Fish. The Heroes allow Leus to go, Sadikar reminding him that they have ways of knowing where he is, and can burn him any time they want. After Leus has left, Sadikar shares what he has learned with them, and the group ponders the "Sennesh Haburta" element of it all. The arrival of the wounded party that fought the creature at the mausoleum shocks the three Heroes, and they learn from Sahauviia, Mahoo, and Calfuray what has occurred. The three are surprised at Sahauviia's new "oral" condition. They go back into the Dancing Fish, and obtain a room with Serria's help, and then Sadikar does what he can for Calfuray's and Mahoo's wounds.


This was a highly enjoyable game session of the Atlantis: The Second Age roleplaying game, and had a bit of something in it for everyone. The session had a humour to it, mixed with elements of horror and violence, as the split-up party engaged in two sequences that were diametrically opposed to one another, and the players on both sides of the equation told me they had a blast with this session, and are now really worried about what they've stumbled into. Just a fun game session, and I'm going to let readers of this blog draw their own conclusion about some of the stuff contained in the game session. :)

For my part, I'm just looking forward to next Friday's game session! :)
Tags: atlantis play, atlantis rpg, friday gaming group, personal, rpg, rpg hut
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