John Kahane (jkahane) wrote,
John Kahane

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Home From Work, Some Airship Pirates Thoughts

Home from work. Finally.

What a strange day it's been. Not so much work-related, as the new translation job that I'm on is going fine, but in terms of other stuff that's been going on.

Walking has been sheer agony today, as the bloody injury I've done to the third toe on the right foot (my driving foot) is hurting more than quite a lot, and that's through the painkiller that I've been taking. Add the fact that tomorrow I'm supposed to go to my six-weekly Footcare Clinic appointment, and this should be a very uncomfortable day, to say the least. But that's neither here nor there today.

In terms of this morning's post re: the Abney Park's Airship Pirates RPG stuff... I have actually managed to surf the 'net and call around, and have located a copy of the game, as well as both supplements, Ruined Empires and Underneath the Lamplight. The latter pair were relatively easy to find in a lot of different store websites, but the main rulebook was another matter. That said, I've done so and made the purchase, and it didn't cost me as much as I had feared, so that's good. I should have the Airship Pirates rulebook again some time next week, and the other two books shortly after that, so all's good.

Why have I decided to get the game and run it once more? (Yes, I did run it for an extended period when the game first came out, and you can read blog entries about the game by following the tag "airship pirates rpg" but that's another matter.) To be honest, it was one of the roleplaying games that I really liked and the mechanics were simple enough to appeal to non-roleplayers and roleplayers alike. However, I got disillusioned by some of the players that I had at the time, one of the players (whom readers of this LJ are familiar with) didn't like the game all that much, and I let the "down-ness" that I felt about the game at the time make me stop running it.

That said, I'm not going to let the same things get to me about the game this time around, to be honest, and I'm not going to approach the game the same way, either. I'm going to wait to see what kind of player characters the players come up with this time before making any kind of commitment to the type of game I'm going to run, and I'm not going to rush it. But I have to tell you I'm looking forward to getting back to the world of steampunk and what the Abney Park's Airship Pirates has to offer to gamers.

For now, I need to take another painkiller and have a cup of tea and a light snack of some sort. Or maybe after the painkiller, just a nap.
Tags: airship pirates rpg, health hut, office, personal, rpg hut, thoughts, toe problems, work

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