This was the first game session of the new era for the Friday night group, as the four players - Kathy, Angela, David, and my goddaughter Ellie - met up to play. Kathy had convinced a friend and co-worker, Mark Williams, to come out and see if he wanted to play. He hasn't played an rpg in close to 11 years now, but I'm always willing to accommodate new players. Besides, four/five is a good number of players. :)
The players showed up just a few minutes before 7:00 pm on Friday night, and after introductions were made all around, we got down to some chatting while working on the characters for the game. Mark was willing to continue on with the Friday night group in the ongoing campaign that I last ran a couple of years back. Kathy, Angela, David, and Ellie went through the character generation process with Mark, and things went pretty well.
Character generation in the Abney Park's Airship Pirates game is relatively straightforward, though players do have several decisions that need to be made during the course of the character creation process that will affect other steps in it. I wasn't sure how long Mark would require to create the character, but needn't have worried on that score. (Again, to get a good idea of how character creation works in the game system, take a look at my detailed example of the process, Hannah Drei.)
The process went pretty smoothly. We started the night going into some detail about the game mechanics and the game world, as Mark wanted to know lots about the basics of the game world. I was worried that this would eat into the character creation time itself, but I needn't have worried. He got the mechanics and had a concept in mind within a few moments of going through world basics. So in the end, here's a reminder of the characters that Kathy, Angela, David, and Ellie are playing and the new character that Mark created.
Kathy - Lady Emily Harrington-Boothe, an Upper Class Neovictorian lady with a knowledge of swordsmanship who fled her old life as she had no desire to marry the man picked out by her family.
Angela - Haley Deuce, a Neovictorian Automaton Doll, who witnessed something one night in the brothel where she worked, and has been on the run ever since.
David - Arthur Quentin-Smythe, a Dilettante who became bored with the (as he saw them) "games" of the Neovictorian Upper Class, and wanted more out of life. Stealing away from the city on one of the barges, he's definitely found what he's looking for - and more!
Ellie - Calliandra Shade, a sort of street type from Isla Aether who finds herself a trouble magnet, and has now hooked up with the player characters.
Mark - The player didn't really hem and haw all that much, as he decided relatively quickly that he wanted to play a Neobedouin. Richard (Rich) Wilson Sequoia, a Neobedouin Outrider with a fascination for things Skyfolk, and a desire to bring the two peoples together in mutual respect. Tall order! :)
Mark was pretty pleased and impressed with the character generation system for the Abney Park's Airship Pirates game, and grokked the game mechanics (he actually used that word! <g>) pretty quickly. He told me that it was likely the simplest set of game mechanics to understand that he's come across in several years. He didn't have any problems fitting his character into the Schtick of the player characters' group, and liked the idea as it worked well with his character. The third hour of the evening's play was spent going over the game mechanics, running the players through several samples of combat, and giving Mark a grounding in "airship pirate" lingo.
All in all, it was a fun game night of character creation and basic mechanics, and the players are looking forward to playing/getting back to the game. I'm looking forward to the game next week, too! :)