John Kahane (jkahane) wrote,
John Kahane
jkahane

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Sunday Afternoon Game Report - Airship Pirates Session 1

Had a relatively good afternoon with the Sunday group (are two players a group?) yesterday. The players started a completely fresh game of the Abney Park's Airship Pirates post-apocalyptic steampunk rpg. You can read about the previous game session in this journal entry (which consisted of the session of character generation). I've not put this post behind a cut, as it's quite short.

*****
CHARACTERS

Sammie Thrush (Steven Ross) - Skyfolk Showman
Katherine (Kat) Zephyr (Tammy Powers) - Skyfolk Gadgeteer

March 12th, 2051 AD

The players begin with a (re-)introduction to the world of Abney Park's Airship Pirates, and went through a refresher course on the basic mechanics of the game. After that, I talked to the players about their new home Skyloft, Plenty's Folly, and gave them the basic specs on that. We followed that up with some information on their airship, the Tatterdemalion; once the game begins in earnest, you'll learn why the ship is currently called that, though I am expecting the players to change the ship's name. Finally, the players spent the latter part of the game session refreshing on the combat system, and proceeded through several samples of combat to get a feel for the combat mechanics.
*****

I had hoped that we would actually start the actual play of the game yesterday, but such was not to be, as there was a bit more debate and some arguing about the combat mechanic rules, and spross was slow with the dice rolling (although he was a bit faster than he's been in the past). That said, I think the session accomplished what it needed to in terms of the sample combats, so that was good. As noted above, the Skyloft is called Plenty's Folly, and that's going to see some interesting use during the campaign, as there's some neat stuff I've got planned for there. The airship is called the Tatterdemalion, but that will definitely change once the campaign gets going, although I'll see whether I'm forced to name the ship or whether the players decide on a name for the ship between them. We'll see how that shapes up.

I have to say that I'm sort of looking forward to the Sunday game. It'll be different in style and feel from the Friday and Wednesday night games because of the two players involved, although I'm really hoping it's not a stressful campaign in so many ways!
Tags: airship pirates play, airship pirates rpg, personal, rpg, rpg hut, sunday gaming group
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