John Kahane (jkahane) wrote,
John Kahane

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RPG Change in the Air Tonight

As mentioned in this morning's post, there are gaming changes afoot coming for me and the three (eek! I've got three groups! eek!) groups of players that I have.

As folks may have noticed, I've been running the Abney Park's Airship Pirates RPG for the last little while. This is the second (or perhaps third?) go round with the game for me, and I wanted to run the game again for various reasons, notably the fact that I felt I'd given the game short shifting due to what happened the last time I ran it, and that it wasn't really the game's fault. I was pretty down about the game when I stopped running it the last time. Don't get me wrong, I like the world of Abney Park's music, and I love the game itself in a lot of ways, but... To put it bluntly, I'm a bit of a purist when it comes to my roleplaying games, and as I've discovered this time out with Abney Park's Airship Pirates, there's just too many things that don't appeal to me about the game itself in terms of the game world, and in terms of the mixing and mashing together of the genres that the game features. That aside, there are also other problems that I have with the game mechanics, but... when push comes to shove, I'd rather do a Dickensian steampunk game with gothic elements to it. Add to the fact that all three gaming groups have been less than enthused about various elements of the game, though they have enjoyed some of the stuff in the game, and... well, I won't be running the Abney Park's Airship Pirates game again in future... and none of the players are all that sad about this.

Effective tonight, with the Friday night gaming group, I'll be going back to the a|state RPG. What is a|state? A roleplaying game created by Malcolm Craig and published by Contested Ground Studios, a|state is a post-apocalytpic Dickensian dystopian science fiction rpg set in an environment called The City. My love for a|state (also called a/state) stems from my love of all things Dickensian, with a touch of sf and horror thrown in. There are several mysteries surrounding the game world, the biggest one being what was the event called The Shift (that transported The City to wherever it is now). The game world is a combination of the mundane with some horror and fantastical elements, and with a social and cultural milieu that is truly fascinating, if not wondrous (in a steampunk sort of way). You can read more about the game and get a glimpse of what it's about in this blog entry I wrote about the game back in 2012.

In so many ways, a|state hits so many of my sweet spots in gaming. It uses percentile dice, which I absolutely adore, as most of the rpgs that I ran for long periods of time were d100 based. It features an extremely well-detailed game world in the main rulebook that also leaves a lot of room for expansion and exploration by the GM and their players. And it features a world that has so much going on in it that GMs are sure to be able to find something to do in this game world. Read a bit more in the blog entry that I mentioned in the paragraph above, and you'll see just what a special game world the world of The City represents. So I'm definitely looking forward to starting the campaign up again, starting tonight.

What makes a|state so interesting is that this rpg deals with a city. Not just any city, but *The* City. Cities are fascinating urban environments where, as the proverbial says goes, "There are a thousand stories told in the naked city" (or something like that). When taken in the game context, and adding the Dickensian flavour to the game, a|state is truly something special.


Welcome to The City...

You will never forget The City. But it will certainly forget you...
Tags: airship pirates rpg, a|state rpg, change, gaming hut, personal, rpg chat, rpg hut

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