John Kahane (jkahane) wrote,
John Kahane
jkahane

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Wednesday Night Game Report - Atlantis: The Second Age RPG Session 6

Last night, the Wednesday night gaming group continued on with their Atlantis: The Second Age campaign game.
You can read about the previous game session in this journal entry. This post may be somewhat long, so I've put it behind a cut so that folks who don't want to read any detailed rpg posts don't have to.


CHARACTERS:

Kandaja (Donna) - Balam Galacean Thief
Pekkar the Strong (DavidW) - Cimmerian Pirate
Salali (Kendall) - Tamarac Adventurer

29th Simanu, Year 506 Meta Kataklysmos (M.K.)

It is some weeks later, and the player Heroes departed Shulak, travelling on a tributary of the River Eridanus southeast into the foothills of the Saturnian region. The player Heroes find themselves resting at a small village called Utun, home to a mix of Saturnian tribefolk and several of the Andaman races. Kandaja the Lean teases Pekkar the Strong about his prowess, but he tells her that she didn't mind it when they faced that "boar from hell" during a night of camping at the edge of the river. She replies that he has a point, but Salali reminds him that they would never have had problems with the boar if he hadn't blundered into its nest while taking a private moment. The two women get a good chuckle out of it, while Pekkar looks merely embarrassed.

The quiet of the Utun night is disturbed by the raucous war cries of a group of soldiers and hunters who burst into the village, carrying knives, short swords, and axes. Pekkar asks Deredos, one of the villagers, what is going on, and is told that it is a Druid raid on the community. The three player Heroes are having none of this, having grown fond of several community members, and wade into the skirmish between the two groups. Pekkar swiftly deals with several of his opponents, who seem intent on taking down the Cimmerian, but his skill with the longsword allows him to mow them down like grain. Through the use of her sword and dagger, not to mention her speed and wits, Kandaja holds off two of the attackers intent on taking a woman and her child in the skirmish, though she is not unscathed after the fight [she takes 4 HPs damage]. Salali makes good use of her spear, and takes on a pair of the attackers, inflicting serious wounds to both, while protecting several of what she perceives as her "charges". With the aid of the Utuni, the rest of the attackers flee into the night.

The player Heroes take care of their injuries, and Salali helps out those of the Utuni who were injured as best she can. Once the villagers are settled into their routine for the night again, the Heroes discuss matters with the villagers. As payment for their help against the attackers and the prevention of the taking of their women and children, the village elder, Harosopos, tells the Heroes a legend of his people: Somewhere to the north of Utun, in the forested reaches of northern Saturnia, lie the ruins of a great city of the First Age. No one remembers its name, but it is said that a wealth of riches awaits those who venture to it, but that there are strange, "white guardians" who protect the place and its riches from those who would attempt to defile it. Over the course of the rest of the evening hours, Kandaja, Pekkar, and Salali discuss the veracity of the legend, and whether it is might be worth their while to pursue the legend.

The next morning, the three player Heroes pack their meager belongings and bidding farewell to the villagers of Utun, head north into the forbidding lands of Saturnia. Kandaja has her doubts of the wisdom of this, but she cannot resist the lure of the treasure that could be acquired, bolstered by Salali's adventurous spirit and Pekkar's courage and morale boosting words. The Heroes' route takes them to the edge of a large, meandering, slow river, at the edge of which they find a small rowboat. Seeing no one around, the Heroes climb into the rowboat, and with Pekkar taking the oars, the Heroes begin to row across the river.

As they reach the mid-point of the river, there is loud "swooshing" sound, and a serpentine creature of made of water rises from the lake, and attempts to overturn the small boat. Using his sailing skills, Pekkar keeps the small vessel afloat, and enraged, the creature attacks the passengers of the boat. Kandaja dodges the attempted bite on her body, but is unable to strike the creature, her blade passing through it. Salali tries to think of a way out, and recalling the lore of her own people when it comes to water spirits, she attempts to lull the creature somewhat by singing a Tamarac song of sleeping; this seems to do the trick, as the water serpent subsides beneath the waves, allowing the Heroes to continue on to the other side of the river.

Once on the other side of the river, the Heroes debark the small boat, and look at the hills that lie in their path, carpeted with vegetation and forest. As the Heroes travel into the scrub-filled hills, they each experience an uneasy feeling. Salali comments that she feels like she's being watched. It is Pekkar who spots the groups of bony skeletons that lie throughout the area, covered in vegetation and somewhat dessicated and stripped bare. He wonders what might have caused this, but his companions have no answers for him. Pekkar advises Kandaja and Salali to be alert; whatever may have killed their predecessors might still be present. As the Heroes advance cautiously along, passing several cairns covered with plant life in the process, Salali alerts the characters to a sound that cannot identify, almost a rustling of plants with a crunching sound mixed in. As the Heroes carefully continue on their way, they suddenly see a series of skeletal forms, covered in plant life, armed with wood and bone spears, coming towards them from the surrounding brush...


This was the first game session of Atlantis: The Second Age that I played with the Wednesday night gamers in a while, and it was a fun session. There was a good degree of roleplaying, some combat that didn't go as expected in one case and was lots of fun in a second case, but overall the session had something for everyone. The players told me they had a good time, and overall I thought the game session went really well, the basic plot has been set up (with some stuff that will happen along the way that may or may not connect directly).

So now I'm looking forward to the next session of the Wednesday night campaign in a couple of weeks. Can't wait! :)
Tags: atlantis play, atlantis rpg, personal, rpg, rpg hut, wednesday gaming group
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