Kandaja (Donna) - Balam Galacean Thief
Pekkar the Strong (DavidW) - Cimmerian Pirate
Salali (Kendall) - Tamarac Adventurer
30th Simanu, Year 506 Meta Kataklysmos (M.K.)
The player Heroes prepare themselves for battle, forming a triangle as they each draw their weapons. Kandaja the Lean keeps her daggers close, and uses her sword to deal with her two foes, but suffers some minor wounds [she takes 3 points of damage], her quick feet sparing her somewhat. Pekkar the Strong attempts to fight his three skeletal foes with his spear, but seeing its ineffectiveness, changes tactics and uses his longsword to great effect. His foes go down before him like chaff. Salali sees the ineffectiveness of her spear as well, and switches to her short sword and dagger, trusting her armour to protect her. She manages to defeat two of the skeletal creatures, though she is wounded by their bone spears somewhat [takes 8 points of damage]. In the aftermath of the fight, the Heroes try to loot the scattered bones that litter their battlefield now, but find naught of value, though Kandaja is able to claim two very old, strange coins [Saliti hex coins, worth approximately +1 Treasure to a collector of such things].
The Heroes quicky evaluate their injuries, Salali using her healing skills to treat the injuries suffered by herself and Kandaja. Pekkar goes over to one of the cairns and examines it, but cannot make out the writing carved into several of the rocks.
Salali tells the other two that perhaps the skeletons were guardians of the cairns, and while the other two nod their potential agreement, Pekkar tells the two women that it is best not to stay in the area. The three Heroes set out after a quick bite to eat from their rations. Salali leads them on, telling them that they will stop once more when they come to the river that Harospos mentioned to her.
Continuing on through the scrub filled hills, the Heroes find the terrain turning to gentle savannah. Salali gets her bearings, and leads the characters towards the northeast, where the Heroes can make out what appears to be a massive forest. Kandaja comments that this could be the forest in which the lost city of the First Age lies. Salali says she's more worried about the Heroes becoming lost, but adds that her forest expertise should come in handy. Catching the scent of water, Salali leads the other two towards a small stream, and they follow it towards what the Tamarac adventurer says will be a tributary of a river. As they move along, the three spot what appear to be some deer heading for the water, and with a throw of his spear, a swift run, and a dagger to its throat, Pekkar tells the two women that they have some meat for their evening meal. As he starts cutting into the deer, a swarm of small monkey-like creatures with sharp fangs and claws (and a barbed tail!) descend on the deer. Rather than fighting the horde of beasts, the Heroes give way, though Pekkar is obviously annoyed. Salali tells him it is the law of the forest, but the Cimmerian is not placated, and as the Heroes move off along the stream, a stream of invective issues from the former pirate's mouth - fortunately, in Hyperborean.
Just before sundown, the Heroes find a site that Salali deems suitable to set up camp on the edge of a great wood, and so the Heroes make themselves as comfortable as possible for the evening. The Heroes spend the evening regaling each other with tales of their exploits, Pekkar having trouble believing that Salali fought pirates during a time on the Saharan Sea. [The Heroes recoup some of the Hero Points that they've expended over the last little while.] The group spends an uneasy, but somewhat restful night, the sounds of the wildlife raising their hackles somewhat. Salali informs the others the next morning that she saw lots of small, yellowish green eyes on her during her watch in the early morning hours. Kandaja quietly checks out the forest floor in the area indicated by Salali, and finds lots of three-toed prints made by somethat that might have been dog-sized. The Heroes are baffled as to what the creatures might have been, but wasting no time, eat, clean themselves off somewhat, and continue their travels.
The Heroes reach the tributary, and determining which way they have to go, set off in the direction that Salali indicates. Entering deeper into the forest, Pekkar expresses his frustration at the slowness of their travel, but Salali tells him this is to be expected. As they continue discussing matters, the player Heroes are oblivious to a small band of well-disguised with plants and forest coloured clothing natives that suddenly rise out of the brush surrounding them. As the three Heroes draw their weapons, one of the natives addresses them in Atlantean, asking what brings them to this area. Even as the player characters prepare to answer them, there is a roar from the nearby forest, and *something* explodes out of the woods...
While this game session of the Atlantis: The Second Age RPG last night was unexpected, I had a pretty good time of it, and managed to make the session both enjoyable for the players and for myself. This session had a bit of everything, from some fighting to lots of roleplaying, and with a good deal of strangeness (though I'm not sure how well that comes across in the write-up above). The players told me they had a wonderful time of it, loved some of what they encountered during their travels, and are looking forward to how things come out as this adventure continues.
I'm looking forward to this adventure's continuation, and am definitely enjoying running the Atlantis: The Second Age game world and its system.