John Kahane (jkahane) wrote,
John Kahane
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Sunday Afternoon Game Report - Atlantis: The Second Age RPG Session 15

Yesterday (Sunday), the Sunday gaming group players continued their play in the Atlantis: The Second Age campaign. Here are the game session notes. You can read about the previous game session in this journal entry. This post may be somewhat long, so I've put it behind a cut so that folks who don't want to read any detailed rpg posts don't have to.


CHARACTERS:

Alethea (Tammy) - Saturnian Mercenary
Dubaku of Ophir (NPC) - Ophirite Sorcerer
Orabela the Silent (NPC) - Balam Tharshi Thief
Gunnarr of Haloga (Dan) - Halogan Scout
Koralo Keen-Eye (SteveR) - Tharshi Scavenger

25th Du'uzu, Year 506 Meta Kataklysmos (M.K.)

The player Heroes emerge from the mists about an hour later, somewhat weary and disconsolate. Without debating the matter, the Heroes head back to the scene of the attack by the disenfranchised Tharshi. They find the mutilated, savaged body of Anan the Wanderer, and one of the horses that has been mutilated and carved up for meat. After mourning his loss for several minutes, the Heroes entomb his remains in a cairn of rocks, before leaving the area and continuing north.

Some seven days later, the player Heroes find themselves travelling from Alamanazor, about 1-1/2 days north of the community into the deep forest. Dubaku of Ophir is hacking the way through the vegetation with a machete. The player Heroes are debating various matters, but Orabela the Silent quiets them as she hears something. She tells the others that it is the sound of swords clashing on something...that makes a dull sound. At Alethea's insistence, the Balam thief leads the Heroes in the direction of the sound. Coming upon the edge of a clearing, Orabela sees something and freezes momentarily [she fails the Resolve check]. Hearing the sounds of battle, Alethea peers around the Balam thief, and sees a horrific sight: an overgrown, highly vegetated set of ruins, various body parts, horse parts, and several bodies strewn around the area, and two disgusting green spiders, horrific in appearance, the length of 2 maybe 3 men, standing some 2 to 2.4 metres tall. Their multiple eyes are blood red with black centres. They are in conflict with a Tharshi man wielding a sword and another man she cannot make out clearly.

As Orabela recovers her wits, Alethea loads her longbow and fires a couple of shots at one of the two spiders with little effect - the arrows strikes the carapace and shatter against it! Orabela charges towards the spiders, attacking the one that has the Tharshi man combatting it, but her attack proves ineffective as her gladius breaks against the carapace. She starts to fight it with daggers, but a serious blow from its mandible-like claws deals her a crippling blow; she suffers a Critical Wound, but her body manages to negate some of the effect [she spends Hero Points to do so], but she's struggling to stay conscious and functional. The Tharshi man attempts to strike the creature, goaded on by the Balam who has come to aid him, but his blows prove ineffectual, and he eventually decides to retreat towards one of the ruined structures. Dubaku casts a spell to enhance his weapon skill, and throws his spear at the nearest creature, but the spear does minimal damage. Before Alethea ccan fire another arrow, the giant arachnid shoots a sticking webbing that captures her cleanly, immobilising her. The spider then pulls itself along the webbing while she struggles to escape her bonds. Seeing Alethea's plight, Dubaku resolutely attacks the giant arachnid with his knife before it can strike her, stabbing the creature in one of its eyes. The creature is partially blinded, though both Heroes are dowsed in ichor and blood, and then gets in a vicious slice that slashes deep into the Ophirite sorcerer [though he uses 1 Hero Point to absorb some damage]. With a mighty effort, Alethea frees herself of the webbing from the creature, and using Dubaku's tactic, takes one of her longbow arrows and buries it wrist deep into one of its many eyes [she uses 4 Hero Points to inflict the damage to it]. Both Heroes are covered in even more blood and gore as the creature emits a high-pitched gurgle-scream. Alethea lets go of the arrow as the spider pulls back. The two giant arachnids seem to engage in some high-pitched talk and then both of them skitter off into the forest beyond the ruins.

In the aftermath of the fight with the giant spiders, Dubaku and Alethea congratulate each other on surviving. She tells him that it was a good idea on his part to go for the creature's eyes, and that she was glad to be able to use his tactic to attack the creature. The two Heroes clean each other off of the spider blood and ichor and the webbing, and Alethea gives Dubaku some of the webbing to use as bandaging for his severe abdominal wound. She attempts to heal him, though the sorcerer is able to enhance her non-existent medical skills through the use of magic. Once they're finished, the two Heroes move towards Orabela. Koralo Keen-Eye talks to the wounded and severely shaken Orabela, but she dismisses the stranger though the two introduce themselves. Koralo goes and checks to see if any of his eight travelling companions are still alive.

Alethea, Dubaku, Orabela, and Gunnarr of Haloga set out towards the north, and after some time, Koralo catches up to them. Alethea draws her sword on the stranger, and asks if his companions are following them, but Koralo tells her they are all dead. On thinking about it, however, Koralo realises that Parissma, the green-eyed Atlantean who hired them for the trip to the ruins is missing. Before they can continue the conversation, Orabela warns them that they are being watched, and the Balam spots two green eyes in the forest that seem to disappear. Koralo looks in the direction indicated, and it's only his fast reflexes that allow him to try to get out of the way as an arrow like a stiffened snake grazes his shoulder [for 1 point of damage]. The Heroes think that perhaps the Arac are among them...


Sunday afternoon's game session of Atlantis: The Second Age was pretty good, though marred at the beginning when I lost my temper with spross over his lack of any idea of how he wanted to play his new character, Koralo Keen-Eye, but then I got back to the game session, and focused on what I needed to do to run an enjoyable session. The new player, Dan, did not come out for the afternoon for reasons I won't go into here, so his character was treated as being "there, but invisible". The session went pretty well, and I had a good afternoon of it, and there was some great roleplaying and even Tammy got into the "feel" of the sword & sorcery stuff that I'm trying to do with this game.

The Sunday group likely won't be playing next week, as I prepare to go to hot and humid Indianapolis for GenCon on the 28th, but we'll see what happens as the week continues on. Overall, it was a good session, and I'm looking forward to continuing this game campaign.
Tags: atlantis play, atlantis rpg, personal, rpg, rpg hut, sunday gaming group
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