July 31st, 2015
I woke up on the Friday morning of GenCon feeling somewhat tired, though a bit refreshed. I guess my body was finally acclimating to Indianapolis somewhat, and I was starting to feel relatively at ease. I had been taking an antibiotic against the bronchitis that I had developed the week before GenCon, and this was the day after I finished the antibiotic. We'd see how the day went, though my bowel started off misbehaving as usual, but the good news was that my blood sugars were relatively normal - normal for me, at any rate. After taking my shower and the other morning ablutions, I prepped the majority of the material that I needed for the afternoon's game of Primeval that I was going to run, the home-grown scenario, "Peril Beneath the Streets", and then
The trip to the ICC took us about 30 minutes as usual, with
I texted Lynne back and told her that we could do lunch, and she suggested a place called Noodles & Company. I'd eaten there a couple of years back at GenCon, and agreed to the request. Lynne said she'd meet us there, as she had her own stuff on the go for the morning. In the meantime,

Part of the Polaris RPG exhibit from Black Book Editions

Another part of the Polaris RPG display, with my glasses!
By this time, it was after 12:10 pm, and I had to think in terms of eating lunch before running the Primeval RPG session at 2:00 pm at the Hyatt Regency. I texted Lynne back that I was heading for Noodles & Company, but she must have still been doing her thing. The weather was broiling and humid outside, but fortunately the walk to the restaurant was pretty brief... The place was packed, the menu that I saw on the wall did nothing for me, and so I quickly told
I got to the Hyatt Regency with some time to spare, around 20 minutes, and there were already a couple of people sitting nearby who were going to be players in the game, but I was still lacking three players for the 6-player game. I tweeted out for anyone who might be wanting to get into the game to play, and hoped for the best. The room in the Hyatt Regency was one of the meeting rooms, well ventilated and air conditioned with some 10 or so tables at which several games were winding down and/or getting ready to start up. After cleaning up some of the debris left on the table from the previous game and a quick pit stop, I started to set up for the game. The Primeval scenario of the day was a home-grown adventure called "Peril Beneath the Streets"; I've run this one at GenCon before, oddly enough. It's set in the London Underground after the player characters are called in to investigate the deaths of several London Transit workers. The scenario has a couple of sub-plots that I won't go into here, and is quite creepy with the feel that I'm going for in terms of describing the abandoned tube station and all that. Oh, and there are dinosaurs and Anomalies. (Yes, that was plural.) For this one, I use the central characters from Series 1 of the tv show - Nick Cutter, Stephen Hart, Abby Maitland, Connor Temple, Claudia Brown, and Captain Tom Ryan - as I wanted the players to rely on their wits and each other, rather than the technology such as the Anomaly detectors, etc. that were developed during Series 3. Furthermore, I tweaked the stats of the characters slightly to suit them better in my opinion.
While there were supposed to be five players signed up for the six slots of the game, two of the players never showed up. Fortunately, I was able to convince

Two players give SteveR's camera a thumbs up of approval about the Friday Primeval scenario
Some player and character observations are in order, I suppose. First off, I should say that all the players really did a first-rate job with the roles they had to play. The fellow who played Nick Cutter did an admirable job with the character, very much trying to play the "pal" angle with the fellow playing Stephen Hart, and acting the leader. He didn't give Connor or Captain Ryan any leeway at all, something that amused me. The fellow playing Stephen Hart did a relatively good job being the friend and assistant to the Cutter player, and the two of them worked well together. He didn't relate that much to Connor and Abbey, though he did have some sympathies in common with the fellow playing Captain Ryan. The fellow playing Abby Maitland didn't really do justice to the feminine side of Abby, though he tried his best to relate to Connor in a relatively friendly fashion, and got annoyed when the player playing Connor tried to stick close to him/her for any period of time.

A shot of the game table during the break at the 2-hour mark
None of the moments in the adventure session really stand out to me, other than two. First off, the players split the characters up at rather strange, inappropriate moments, and there were some interesting times when they were separated and dealing with various game situations. Moments that stand out include: When Stephen Hart's player had him go off down the tunnel alone, and then they hear him screaming as he runs back towards the group, covered in compys, and SteveR's Connor grabbed Abby's gun and tried to shoot one of the things off him!... Captain Ryan doing the heroic thing at the end to destroy the compy nest with the grenade making things into a fireball coming down the tunnel, and the player seemed disappointed later when he successfully made the two rolls needed to throw himself to safety in the Underground tunnels... The players' creeped out reactions when I was running them in the tunnels, with shadows, dripping noises, the smell of ozone, and the dark... On the other hand, the sad thing was that the group didn't get overly creative at times and needed prodding (using the Story Points mechanic), but the folks playing Cutter, Abby, and Connor came up with some good ideas from time to time. That said, the player characters never did save the people on the train, something that Lester brought up in the final debriefing.
After the game finished, with about 10 minutes to go in the time slot, the players told me that they had really enjoyed the game, felt that it had an evocative feel to it, and that the game mechanics were excellent and suited a roleplaying game based on the series. They found the game mechanics to be quite simple and easy to learn, and a couple of them expressed interest in purchasing the game. (I directed them to the Cubicle 7 booth in the Exhibit Hall.) I had a terrific time running the game, and one of my favourite games of the last couple of years. I hadn't run the game in a couple of years now, and suffice it to say, the game was so much fun to run, that when we broke for the 5-minute break at the half-way point, I finally realised how much my back/leg were hurting me, and how I needed some snack food and water.
After the players left the Hyatt Regency game room,
The drive back to the hotel was relatively quiet, and we went upstairs and dropped stuff off there. We thought of going to the local P.F. Chang's for supper, but I didn't fancy that since we'd eaten twice at Maki of Japan for lunch in three days, so we went down to Bistro 33, where we ordered the roast chicken. I don't know how roast chicken is supposed to be served in the U.S., but this was not what I was expecting, and that's all I'm going to say about that main dish, other than to add that it was saved by some mediocre pot stickers as an appetiser and a decent salad, and we splurged on a pretty good piece of cheesecake for dessert.
By the time we finished that supper, I was just tired and worn out, and still a bit hungry. So
That's the wrap-up on the fourth day of the trip to Indy, and the second official day of GenCon 2015. Hope folks enjoyed the blog entry. The Saturday report on events will follow as soon as I get a chance.