Friday Night Game Report - Chill 3rd Edition Character Creation
Last night (Friday), the usual gaming group met up and created their player characters for the Chill 3rd Edition RPG. Even though the players are still playing in their Atlantis: The Second Age game campaign, they elected to take one night off and create their characters for the new edition of Chill. With the five players ready, willing, and able, I was quite pleased and excited to take them through this process.
Once the players all showed up for the evening, a little bit after 7:00 pm, we did some catching up on each others' lives for 5 to 10 minutes, and then got down to business. I started off going through the basics of the world of Chill 3rd Edition, answered questions from all the players about matters, and then got into the players' likes and dislikes about the horror genre, and things they wanted to see and didn't want to see in the game. Character generation in Chill 3rd Edition is really quite simple, once you get past the basics of the game, but only Kathy (and Ellie, but she was quite young) had been through the game with me before back in the early 2000s.
Suffice it to say, the evening was an interesting one, with the players having a good time of character creation. The player characters for the game, called Envoys, are an interesting mix, to be sure.
*****
Kathy - She's in the habit of taking a certain type of character (thieves), but went against type for the game. Kathy created Alexandra Scott, the daughter of a former RCMP officer and a bit of a tomboy and rebel who's working for CTV News Ottawa as a journalist. She encountered the Unknown when her grandparents died at the hands of a Knocker.
Angela - She's playing an interesting character, Carole LaFlamme, a former librarian who opened a bookstore, LaFlamme Books, with her husband of ten years, Karl LaFlamme. They have a five-year-old daughter, Erica. She first encountered the Unknown when she stopped a Breath Stealer from killing her daughter in her crib.
David - After hemming and hawing a bit, he created Constable Andrew Harkness, a police officer with the Ottawa Police Department, whose father was a SAVE envoy and who taught his son some of what he knew. He sought out SAVE, and has gone to work with them and face down the Unknown.
Ellie - She's playing Jennifer Upton, a sophomore student at Carleton University, studying myth and folklore after an encounter with...something (she still doesn't know what it was, and they won't tell her)... and was rescued by a SAVE envoy. She's curious, and has some basic abilities with the Art.
Mark - Mark wasn't really sure what he wanted to create, but he settled on Jason Harris, who works at the Ottawa General and was introduced to SAVE by one of their physicians who asked for his help treating wounds inflicted by a werewolf. Leery at first, Jason got to see the werewolf first-hand, and can't just stand by with these...creatures...affecting so many peoples' lives.
*****
Overall, I was rather impressed with the player characters that the Friday night gamers created, and think there's a good mix in there for the game. Ellie is looking forward to playing a character with the Art, and David is quite pleased with himself at some of the stuff he's got for the character. Kathy was quite happy with her atypical (for her) character, and the other two players seem well-disposed to their characters as well.
All in all, it was a good night of character creation. I'm looking forward to starting the Chill 3rd Edition game up when the players finish up the Atlantis: The Second Age scenario they're playing, and putting the players and their characters through the paces.
Once the players all showed up for the evening, a little bit after 7:00 pm, we did some catching up on each others' lives for 5 to 10 minutes, and then got down to business. I started off going through the basics of the world of Chill 3rd Edition, answered questions from all the players about matters, and then got into the players' likes and dislikes about the horror genre, and things they wanted to see and didn't want to see in the game. Character generation in Chill 3rd Edition is really quite simple, once you get past the basics of the game, but only Kathy (and Ellie, but she was quite young) had been through the game with me before back in the early 2000s.
Suffice it to say, the evening was an interesting one, with the players having a good time of character creation. The player characters for the game, called Envoys, are an interesting mix, to be sure.
*****
Kathy - She's in the habit of taking a certain type of character (thieves), but went against type for the game. Kathy created Alexandra Scott, the daughter of a former RCMP officer and a bit of a tomboy and rebel who's working for CTV News Ottawa as a journalist. She encountered the Unknown when her grandparents died at the hands of a Knocker.
Angela - She's playing an interesting character, Carole LaFlamme, a former librarian who opened a bookstore, LaFlamme Books, with her husband of ten years, Karl LaFlamme. They have a five-year-old daughter, Erica. She first encountered the Unknown when she stopped a Breath Stealer from killing her daughter in her crib.
David - After hemming and hawing a bit, he created Constable Andrew Harkness, a police officer with the Ottawa Police Department, whose father was a SAVE envoy and who taught his son some of what he knew. He sought out SAVE, and has gone to work with them and face down the Unknown.
Ellie - She's playing Jennifer Upton, a sophomore student at Carleton University, studying myth and folklore after an encounter with...something (she still doesn't know what it was, and they won't tell her)... and was rescued by a SAVE envoy. She's curious, and has some basic abilities with the Art.
Mark - Mark wasn't really sure what he wanted to create, but he settled on Jason Harris, who works at the Ottawa General and was introduced to SAVE by one of their physicians who asked for his help treating wounds inflicted by a werewolf. Leery at first, Jason got to see the werewolf first-hand, and can't just stand by with these...creatures...affecting so many peoples' lives.
*****
Overall, I was rather impressed with the player characters that the Friday night gamers created, and think there's a good mix in there for the game. Ellie is looking forward to playing a character with the Art, and David is quite pleased with himself at some of the stuff he's got for the character. Kathy was quite happy with her atypical (for her) character, and the other two players seem well-disposed to their characters as well.
All in all, it was a good night of character creation. I'm looking forward to starting the Chill 3rd Edition game up when the players finish up the Atlantis: The Second Age scenario they're playing, and putting the players and their characters through the paces.