John Kahane (jkahane) wrote,
John Kahane
jkahane

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Friday Night Game Report - Atlantis: The Second Age RPG Session 25

Last night, the Friday night gaming group continued their campaign and played another session of the Atlantis: The Second Age sword & sorcery game. Here are the notes from that session. You can read about the previous game session in this journal entry. This post is somewhat long, so I've put it behind a cut so that folks who don't want to read any detailed rpg posts don't have to.


CHARACTERS:

Sahauviia the Green (Kathy) - Atlantean Sorceress
Koomara Hadansi (Angela) - Galacean Scavenger
Orgaskemisqak (DavidM) - Lemurian Craftsman
Melucene Palleremos (Ellie) - Hesperian Priestess-in-Training
Vaino the One-Eyed (Mark) - Cimmerian Adventurer

8th Ululu, Year 506 Meta Kataklysmos (M.K.)

...but Sahauviia the Green merely laughs to herself, and with a powerful, fiery spell [that leaves her with a forked, dark blue tongue], the ice statue guard collapses into a puddle of water and flame. The other player Heroes are somewhat shocked at her actions, but she says that she's tired of "pussy-footing" around with these opponents. "You use the energies and forces at your disposal to defeat your enemies quickly and decisively, regardless of the consequences," she says. Orgasqemisqak the Metalworker merely points at her forked tongue and says, "Consequences." The player Heroes cautiously approach the doorway/entrance to find that it is indeed a door of dark wood that is completely frozen. Orga and Vaino the One-Eyed put their backs to the door, and manage to lever it open with a humongous squealing noise. "That won't attract any attention, right?" comments Koomara Hadansi. The other Heroes comment that perhaps this door isn't used all that often, but Koomara has her doubts.

Cautiously, the Heroes make their way through the door to find themselves in a hallway that is coated with rime. Sahauviia casts a spell, and tells them they need to take the left passage, and following her advice, the Heroes find themselves in a small, inner yard that is lit with torches. Spotting a pair of guards, the group has Koomara and Vaino sneak up on the guards, and drop them where they stand. Leading the others quietly, Koomara and the Heroes pass up a set of stairs into a gallery and make their way through the gallery of statues and sculptures and paintings until they find themselves above what appears to be a main hall. The Heroes eavesdrop as several bandits talk among themselves in gutteral Atlantean about what "blue robe" is doing. The player Heroes continue on, moving as quietly as they can, and then emerge into another, well-lit hallway.

They reach a wide staircase leading up, but several guards are stationed there. Sahauviia smiles, saying the guards are no threat, and uses her magic to put them all to sleep, "but only for a little while". Orga leads the Heroes up the stairs, and they emerge onto a landing with two sets of doors. Sahauviia gestures to the right- most door, and the Heroes cautiously open the door - to find themselves staring into the face of a snarling ice wolf! Koomara quickly slams the door shut in the face of the wolf, but the other door opens and two guards step through, Orga and Vaino moving to face them. The other door snaps open, and the ice wolf comes through, and Koomara, Sahauviia, and Melucene Palleremos are left to face the animal. Orga and Vaino make quick work of the two guards, and turn to help the female Heroes. However, Melucene calms the ice wolf down, and Koomara knocks its handler(?) down, allowing the Heroes acces to the area behind the right-hand door.

The player Heroes find themselves in a larger than usual corridor, some 3-1/2 metres wide, brightly lit by torches, but with an odd rime of frost along the walls. At the end of the hallway is a large set of embossed double doors with what appears to be a pair of wolf carvings on them. As the Heroes near the doors, Sahauviia says that they are magicked in some way. Using her magic [a neat Sensory spell], she tells the others that they need to push on the eyes of the two wolves in order to open the doors from this side. With some trepidation, Orga and Koomara do as she suggests, and the double doors swing open inwardly easily, despite their bulk, and soundlessly. The Heroes find themselves facing a large, steep staircase that leads up, lit by torches every few metres. Silently and swiftly, Koomara goes up the stairs and then descends. She tells the others that the stairs rise some 150 metres, and there is a set of doors at the top.

Once at the top of the steep stairs (that leave Melucene somewhat breathless), the Heroes can detect no sound on the other side of the doors. The doors open easily enough, and the Heroes are confronted with what appears to be large mess and barracks combined. Obviously inhabited, there are some six guards in various stages of rest and sleep. Koomara sneaks up on the closest sleeper, and slits his throat before he can utter a sound. Orga and the others move into the room, Sahauviia holding back, and the group takes on the guards who fall rather easily, being as unprepared as they are. Several other guards enter the room as the Heroes start to relax a little, but this time Orga, Vaino, and Koomara are more hard-pressed to defend themselves. Melucene and Sahauviia lend their assistance, and the Heroes vanquish their foes, though they take several injuries. Melucene is able to bind and take care of Vaino's injuries, and the Heroes proceed out of the barracks, through another hallway, and then find themselves near an armoury.

Replacing some of their weaponry damaged in the last couple of fights, the player Heroes proceed from the armoury, and reach another set of stairs that leads up. As the Heroes prepare to enter the stairwell, a blast of ice strikes them with stinging shards and splinters of frozen water...


Friday night's game session of the Atlantis: The Second Age RPG campaign was quite enjoyable, and somewhat high energy and tense at the same time. This scenario was the closest I've come in a long time to a session of straight up "combat after combat". The players had a good time of it, didn't face anything that they couldn't fight without some consideration for what they were dealing with and a few judiciously spent Hero Points, and though several of them were wounded during the skirmishes they had, the entire party of players was in good spirits when the session was over, and still managed some good roleplaying and few humourous exchanges throughout it all.

Overall, I was pretty happy with this game session of Atlantis: The Second Age, and am looking to the first weekend of gaming in October coming up.
Tags: atlantis play, atlantis rpg, friday gaming group, personal, rpg, rpg hut
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