The players arrived at my house around 7:10 pm or so, and we did some catching up on daily life (not to mention Real Life(tm)) for around 10 to 15 minutes or so, and then got down to business. I started off going through the basics about the game world of 1630s Paris and the French world, talked about the Ubiquity mechanics in general terms, answered questions from all the players about various stuff they were interested in, and then got down to character creation.
Suffice it to say, the evening was an interesting one, with the players having a good time of character creation. The player characters for the game are an interesting mix, to be sure.
Kathy - She's in the habit of playing certain types of characters, and she didn't disappoint me here. Kathy created Eloise Desrevais, a Queen's Musketeer with a somewhat murky past that seems to involve her life on the streets of Paris as a street urchin and thief.
SteveB - He is playing Robert Edouard Maltier, a King's Musketeer of impeccable breeding who has a strong aversion to forests due to an encounter he had there when somewhat younger.
Nick - He hemmed and hawed a bit about his character, but settled on Nicolas Argentier, a King's Musketeer, and the son of a French banker whose family is now disgraced.
Tom - Decided on a character rather quickly. :) He is playing Antoine Perrier, a young King's Musketeer with a penchant for the ladies and a rather strong-willed attitude.
Joanne - Liked the idea of playing a certain type of character. Joanne is playing Gabrielle Arcond, a Queen's Musketeer who has a somewhat shady past although it is known that she was a raconteuse and actress in the Parisian artsy community.
Angela - She knew what kind of character she wanted. Angela is playing Jacqueline D'Ubermand, a young woman with a past as a spy of some sort who is about to be recruited into the Queen's Musketeers. I think that she and Kathy's Eloise Desmarais will get along famously. :)
Once the players finished creating their characters, the process taking a bit less than 2 hours, the players decided that they wanted to experience a bit of the game world and see what it had to offer. I took the players through some sample uses of the Skill system, and gave them a bit of a briefing and examples of how to use Style Points, and then I ran several samples of combat with the players.
All in all, it was a good night of character creation. I'm looking forward to starting the All For One: Régime Diabolique game campaign with the players, and they're quite looking forward to it, too. :)