Sahauviia the Green (Kathy) - Atlantean Sorceress
Koomara Hadansi (Angela) - Galacean Scavenger
Orgaskemisqak (DavidM) - Lemurian Craftsman
Melucene Palleremos (Ellie) - Hesperian Priestess-in-Training
Vaino the One-Eyed (Mark) - Cimmerian Adventurer
8th Ululu, Year 506 Meta Kataklysmos (M.K.)
...causing the player Heroes slashing and stinging cuts even through their armour. Backing away from the stairwell makes no difference, as the spell appears to be an area effect, and so with a great deal of physical and mental fortitude, the player Heroes make their way painfully up the stairwell, Melucene Palleremos losing all feeling in her arms by the time the Heroes find themselves at the top of the stairs. The ice blast stops, and Sahauviia the Green does her best to warm the Heroes up.
The Heroes find themselves in a rather ornate ballroom that appears abandoned and is full of dust and cobwebs. Menaced by what appear to be several ghostly warriors, Sahauviia reassure the other Heroes that these are nothing but illusions, meant to frighten them. Regaining their composure, the player Heroes debate what to do next, but that decision is taken out of their hands as some 30+ guards, all armed with long swords, spears, and knives and wearing some sort of ice-like armour, enter the chamber. One of them, seemingly their overall leader, comes up to the player Heroes. "Lord Isfrandis requests the...presence of your company," he says. The player Heroes look at one another, and shrug, gesturing at the guard commander to lead the way.
Some time later, the player Heroes find themselves in a simpler dining room, that is warmed by the light of torches and a raging fire in a massive fireplace. While they've not been stripped of their weapons, the Heroes find they are being guarded by some ten evil-looking men armed with spears and wearing ice-like armour. As they talk in hushed tones among themselves, the doors open and their host enters. The Atlantean dark magician Isfrandis joins them at the table, and orders that the repast begin. Over the course of dinner, a strange battle of wits is engaged in by the Heroes with their host, Isfrandis. The Atlantean is haughty like most of her race, but tells the Heroes what has happened: Isfrandis made a deal with Mayor Felishan of Iceford, and while the deal worked well for some time, the mayor and his people went against their word some months ago, and thus Isfrandis was forced to take action. While she admits to having a good deal of "influence" over the ice wolves and trolls that are in this area, it was happenstance that allowed her to find this base of operations, and co-opt the bandits and mercenaries that she came upon, moulding them into a cooperative group that saw her goals as being in their own best interest. Isfrandis says that she suspects the Heroes have come at the behest of Mayor Felishan, and while they don't confirm or deny the fact, Sahauviia tells her fellow Atlantean that they can't let her succeed. Isfrandis says that they Heroes can't stop her, and at that moment the poison that the player Heroes ingested takes its toll; all but Melucene and Vaino the One-Eyed succumb to it rather quickly, and the guards ensure that the Hesperian and the Cimmerian are imprisoned with their fellow Heroes.
The player Heroes awaken in a cold, dank cell in the lower levels of the fortified building, to find that they've been stripped of their weapons and armour. All they have to keep warm are some dank, smelly animal furs. Melucene and Vaino relate what has happened, and Sahauviia loses her temper, vowing to exact her revenge on the ice wielding dark arts magician. Koomara Hadansi asks if the others saw where their armour and equipment were taken, and Melucene says that everything is in a chamber at the end of the dungeon hallway, but that it's guarded by several of Isfrandis's men. "First things first," mutters Koomara, and withdrawing a pair of lockpicks from her unmentionables, she sets about opening the cell door and freeing the Heroes. Once the Heroes have escaped the cell, the fists and sheer anger of Orgaskemisqak the Metalworker and Vaino make short work of the guards, though the Heroes worry that their cries may bring out more guards. Using the guard's keys, the Heroes go into the chamber where Melucene said their belongings were put, and gather up their equipment, armour, and weapons. Sahauviia tells the Heroes it's time to put an end to Isfrandis's doings, and help the people of Iceford (despite themselves) once and for all.
As the Heroes make their way back to the upper levels of the fortified building, encountering token resistance along the way, Koomara and Orga can't help but wonder what Isfrandis will throw at them next. Reaching the habitable levels, the player Heroes find themselves face-to-face with some twenty guards, and the battle is engaged. The anger of Orga and Vaino is channelled into their fighting, the two wreaking havoc on the guards, who are not prepared for the savage onslaught of the Lemurian and the Cimmerian. Using her magic cautiously, as she dare not weaken herself, Sahauviia wades into the guards with her staff, Koomara and Melucene helping her. The Heroes make short work of the guards, and learn that Isfrandis is currently one level above them in her work area. Sahauviia, Koomara, Orga, Melucene, and Vaino make their way up a level towards their final showdown with the dark arts magician...
Friday night's game session of the Atlantis: The Second Age campaign was highly enjoyable, the players engaging in several conflicts, and using their abilities, wits, and some Hero Points to take down foes left and right. That said, the session also had some lovely roleplaying, some humourous moments, and some downright serious business. DavidM and Mark in particular noted how much they enjoyed this session, and just having the ability to "let loose" (as they put it) and go with the violence from time to time. Ellie was a little bit subdued during the course of the game session, but Kathy mentioned that my goddaughter has been a bit under the weather, but she seemed to be pretty happy about the game as well, so that's a bonus.
Overall, a good session of the Atlantis: The Second Age game campaign on a Friday night, and I'm looking forward to the next session of the game.