John Kahane (jkahane) wrote,
John Kahane
jkahane

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Wednesday Night Game Report - Chill 3rd Edition Session 6

Last night, the Wednesday night players continued to play in their Chill 3rd Edition RPG campaign. Here are the game session notes. You can read about the previous session in this journal entry. This blog entry is relatively long, so I've put it behind a cut so that folks who don't want to read any detailed rpg posts don't have to.


CHARACTERS:

"Jana Kraczmir"/Janet Knosatin (Donna) - Television Journalist
Matthew Wilkins (DavidW) - Farmer
Wendy Davis (Kendall) - University Student
Alanna Blackwater (Crystal) - Casino Worker, Fortuneteller

April 13th, 2014 (Sunday)

Exercising caution, the player envoys descend back to the ground floor, and following Matthew Wilkins' map of the house, they make their way into the area of the entranceway to the master bedroom. Wendy Davis tells the others that they're looking for something personal belonging to Henry Orbach, something that will give her a clue. The master bedroom is typical for rooms of that type in the 1940s and 1950s - a large, four-poster bed, vanity with a mirror above it, two wardrobes for storing clothes, a couple of nightstands, and a fireplace in the west wall. The characters begin their searches.

Janet Knosatin examines one of the wardrobes, and finds some old feminine clothes moldering away, but there's nothing out of the ordinary. Matthew examines the fireplace, but determines that the flue is locked. He is unable to find the latch for unlocking it, and becomes somewhat frustrated. Wendy examines the vanity, and finds what appears to be a small journal taped to one of the undersides of the vanity mirror. She examines it, and discovers that it is a journal belonging to Millicent Walker Orbach; the last entry dating back to April, 1956, and her leaving the Orbach farm forever. Alanna Blackwater decides to examine the two nightstands, and while she doesn't uncover anything unusual, does come across a sepia photo of Henry and Millie Orbach, from happier times, dated August 22nd, 1951. The two are posing near a bale of hay. Alanna attempts a Sense the Unknown check [and succeeds at the roll], and determines there is a presence in the room, but it is not seemingly malicious. She does get a strong feeling from the leftmost nightstand, though. She finds the lack of maliciousness odd, but it doesn't disagree with anything she knows about the occult from her studies. She tells the others what she's learned.

Keeping her senses open, Alanna goes over to the leftmost nightstand, and examines it closely. Searching inside, she finds a concealed compartment in the base of the internal shelf, and removes what appears to be a small, folded note that is yellowed with age. She looks around, expecting something to happen, but is surprised when nothing does. Opening the note carefully, Alanna finds that it is a love note written by Henry Orbach to his wife, Millie, just after their marriage on August 21st, 1951. She's a bit embarrassed to read some of the content, but shows it to the others. She and Wendy mull over the content of the note.

Meanwhile, Janet and Matthew go into the bathroom to find a rather rustic chamber, with a large, enamel tub, large sink with mirror overhead, a bidet, and a sectioned off area for the toilet. Cobwebs are present everywhere in this room, much to Janet's annoyance. Janet looks around [but Botches the roll, and turns a Token Dark], and for just a moment thinks she sees a bloody mark of some sort on the lavatory. [She succeeds with a High Success at a Terror Resolve check, and doesn't get scared or lose any WPR.] She looks like she might faint, and Matthew grabs her quickly, and asks what's wrong. For just a moment, she looks like she's going to tell him something and then says it was just the cobwebs, and tells Matthew she's all right. The two continue looking around, but neither find anything out of the ordinary. They rub some of the dirt and dust off the door that leads out onto the rear balcony, but find that the door is locked. Shrugging, since neither has the key, the two return to Alanna and Wendy.

Alanna says that she and Wendy don't believe they can find anything else at the farmhouse for the moment, but they need to go over Millie Orbach's journal. That will take some time, Wendy adds, and they consider leaving for the town proper again, and returning the next morning to the farm. Matthew says that before they leave, he wants to check out the barn, if possible. The others agree to this, though Janet doesn't look keen about it (she's a city girl, of course.) Exiting the farmhouse through the dining room as they had come in, the player envoys move around the building, looking for the barn. Matthew looks around as they slowly make their way in that direction, but spots nothing unusual.

The player envoys move cautiously towards the barn, the characters noticing that the barn is in relatively poor condition, though it is intact. Eyeing the barn, Matthew comments that there's something...odd...about the structure, but he can't put his finger on it. [The player failed the PCN check.] As the envoys near the barn, Wendy fails to spot anything out of the ordinary, and the player characters move towards the barn entrance. Janet attempts to Sense the Unknown [and turns a Token Dark], and feels a strong presence of the Unknown in the area, but can't quite get in touch with her feelings. Matthew uses his brute strength to open the doors to the barn, and the characters cautiously enter the barn. Some mouldy hay, rusted farm tools and implements, and a falling down structure greet the player envoys. As they look around the barn, a motion causes Matthew to shout out. A rusted pitchfork hurls itself, tines first, at Janet!


Wednesday night's game session of the Chill 3rd Edition campaign was a pretty good one, satisfying from my point of view for the most part, though the players and their characters missed a few things. I'm confident that this group of players is bright enough that they'll come back to some stuff they need to, but the game session had some good roleplaying moments, featured a few interesting bits of interaction among the characters, and furthered the plot for the most part.

I'm rather looking forward to the next game session of the Wednesday night Chill 3rd Edition campaign, and the players hinted they might play more frequently over the next little while, what with Christmas and New Year's coming up next month. Whatever the case, I'm looking forward to the next game session.
Tags: chill play, chill rpg, personal, rpg, rpg hut, wednesday gaming group
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