Rather than continuing on with their DragonQuest game campaign, the players decided to take a one week break, and play some Polaris 3rd Edition instead. Polaris is the post-apocalyptic undersea science fiction roleplaying game being currently Kickstarted by the folks at Black Book Editions (it's doing well, with but three (3) days to go, but can always use more funding!).
Anyway, once the players had all arrived by around 7:00 pm or so, we got started. I was using the Quick-Start adventure for Polaris, "Havoc on Irminger," and so I gave the five players the six sample character archetypes that came with the Quick-Start booklet, and after they chose their characters - the Diplomat, Marine Commando, Surgeon, Pirate, and Technician - they decided to "play" the Pilot as well, and have all six characters in the adventure. ("We may need the pilot, so you never know" was Kathy's comment during the character selection.)
Once the players had their characters, I talked to them about the world of Polaris and the game rules (using the Quick-Start version), and they all agreed they rather liked the basic concepts that the Q-S document gave them. And then we got down to playing the adventure. I'm not going to talk about the adventure here, as I don't want to spoil it for anyone who might want to play this one, but will say...what a fun night of gaming!
When the evening's game session was over, the players all agreed that Polaris is definitely the science fiction game that they want to play when the print edition comes out, and that they're looking forward to getting into the game more when we can actually play it properly. I enjoyed myself quite a bit running the game, and while combat was tricky with just the Quick-Start rules, I did have the advantage of having read the Combat rules in the Beta v0.5, and so was able to extrapolate a bit more from that, though some of the details on the equipment that each archetype had were unavailable (due to the Corebook: 2 material not being out in any form), but was able to extrapolate to a certain extent. The players found the game mechanics to be relatively simple, though had a bit of a problem with the Wound rules (as did I, to be honest), but we worked around that, and didn't have any problems with the need for the multiple types of dice (D20, D10, and D6).
It was an entertaining game session of the Polaris 3rd Edition RPG overall, and the Quick-Start was a decent scenario that I thought worked for the most part, and gave a bit better indication to me and the players as to what life underseas in a habitat was like. Given a choice, I would not have used the *censored! censored!* as the main antagonistic element for an introductory adventure, but I can see why that was done, and it certainly was effective during the adventure. Dangerous, too.
Overall, I'm looking forward to running the Polaris 3rd Edition RPG when it comes out in paper form, and already have some ideas percolating for basic scenarios. And who knows? I think I'll even run the game next year at CanGames, 2017. :)