John Kahane (jkahane) wrote,
John Kahane

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Wednesday Night Game Report - Primeval RPG Session 7

Two days ago, the Wednesday night players continued their campaign of the Primeval RPG. I meant to post this blog entry up yesterday, but got a bit distracted by other stuff. Here are the game session notes for Wednesday night. You can read about the previous session of the game in this journal entry. This post is somewhat long, and I've put it behind a cut so that folks who don't want to read any detailed rpg posts don't have to.

Dr. Paula Richardson (Donna) - Palaeontologist
Sgt. Charles Kinson (DavidW) - Former Soldier
Joanne ("Jonie") Williams (Kendall) - Reporter
Helena Robertson (Crystal) - Computer Geek

Tuesday, March 27th, 2007

[The game session started off with a re-introduction of the game rules to the players, talk about the world of Primeval, and going through the mechanics of the game system, both combat and regular task resolution. (This was also to the benefit of Crystal, who has never played the game until now.) After going over the most recent events in the Wednesday night campaign, the players took part in several sample combats, again mostly for Crystal's benefit, and then we started the game session.]

In the Department of Earth Sciences at the Herzberg Laboratories building at Carleton University, in the offices of palaeontologist Dr. Paula Richardson, the professor talks to her TA and research assistant, Leslie Fierson, about the job opportunity that has come up with a "private company" [actually Project Tempus]. Leslie is still pretty amped up about their recent dealings with honest-to-God dinosaurs. Paula tells her to cool it, as she's not decided to accept the offer yet, and she's not even sure if Leslie and the student, James White, would be welcome aboard the project as well. In the meantime, Paula tells Leslie they've got a new series of plaster jackets from a dig in Utah to look at in the labs, so they'd better get to it.

At the facility of Project Tempus, Sergeant Charles Kinson is going about his routine duties when he's told that Director Clayton Folkes wants to see him. Charles grimaces, as he knows that this is never a good thing. Once in Folkes's office, the Director asks Charles what he'd like to do about the "Dr. Richardson" business. When he asks what Folkes means, the Director tells him in no uncertain terms that Dr. Richardson represents a problem, as she knows too much about Tempus and its operations. Charles says that he's heard through the grapevine that Tempus has offered her a job, but Folkes says that he's not sure he trusts the palaeontologist. Charles tells him in no uncertain terms that he would trust his life to Dr. Richardson, but that he's not sure about her assistant, Leslie Fierson, and the student, James White. He feels the student might be a bit too "nervous" for this kind of work, though he admits that he has a good head on his shoulders, and knows his stuff.

At her home, reporter Joanne ("Jonie") Williams is pondering what to do in the aftermath of the business in Leermont. She still marvels at what she did in Leermont, remembering almost taking a jaunt into the past - some 65 million years! - if what the others had said about the "Shard" was true. The fact that she couldn't write *the* story about the matter hasn't helped her pocket book, and she's starting to run out of money. She makes some calls to her newspaper connections, but there's just no work for her at the moment, though one of the newspaper staffers asks her if she'd be willing to work as a copy editor for three days. She considers it, but remembers what the job was like when she did it for three years, and quickly declines. She decides to check out her on-line sources for any oddball news tidbits that may have hit the airwaves, though she's feeling rather out of the loop for some reason.

Helena Robertson, a computer geek and wizard of repairs, is working at Halleson Electronics, that morning, enjoying the tinkering and the smell of grease that typifies her life in the garages and workshops. She receives a call from Kent zharper, an old techie, both her friend and mentor, who tells her he's got an interesting job lined up for her, if she wants it. Finding out the job will be off-shift from her time at Halleson Electronics, Helena accepts the offer, in the hopes that the work will be challenging. It will be, says Harper, and she can hear the smile on his face in his voice. She and Kent end the phone call just in time - her boss, Mike Kowalick, enters, asking what she's doing and why she's not working on the RCA tv that she's supposed to be working at. He gives her a playful cuff on the cheek, smearing it with some engine oil, and she's not amused.

Wednesday night's game session of the Primeval RPG was one that had a slow start, and that the players used to re-acquaint themselves with the game mechanics, the game world, and their characters. Crystal, who was new to the game, discovered during the sample combats that dinosaurs in Primeval are not to be trifled with, though she admitted afterwards that she really likes the game mechanics, and has come to respect the dinosaurs (at least for a little while). She liked the use of the Threat mechanics, and is looking forward to them in actual play. (Crazy girl, that!) :)

Overall, an enjoyable session of the Primeval RPG, and I'm looking to see how much trouble the players and their characters can get into in this adventure. :)
Tags: personal, primeval play, primeval rpg, rpg, rpg hut, wednesday gaming group

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