Day 21 - Funniest misinterpretation of a rule in your group?
To be honest, I've got absolutely nothing on this one. I think I'll let spross try his hand at this one.
That said, I'll take on one of the Alternate questions for the day, from the list of them on the BrigadeCon site.
Alternate Question - What benefits do you see in having clearly-defined occupations for characters in an RPG?
This is an interesting question to answer for the day. For me, the benefits of clearly defined occupations in an rpg are two-fold. First off, the presence of occupations in the game means that players can actually get a good guideline and feel for what people do in the game world in question. The occupations found in the game world show players what cultures and people are like in an rpg, as well as giving players a good idea of what type of player characters the game designers had in mind when they designed the game (but not always).
Secondly, having clearly defined occupations in the game, including skills, possessions/gear, and so forth ensures that if a player chooses to be of a specific occupation, they're not really going to be missing any of the abilities or whatever that a character in said profession in the game world would have. More often than not, players who create characters that want an occupation where the game doesn't provide such occupational packages (or whatever you want to call them) choose skills and abilities and the like without necessarily having a good idea of what the occupation should have, and then may find themselves without some of the abilities necessary to practice the occupation.
Having clearly defined occupations in the game is an excellent way of dealing with both these (to me) central issues.