While I normally walk around the convention a lot, watch various games (or play a board game or two), and chat with people (friends, acquaintances, and people I've never met before), this year that was impossible for me. I spent most of the convention with a hoarse, at times squeaky, voice that eventually turned into a whisper more than anything else, and was feeling completely out of sorts for most of the convention. With the noise levels on the main floor, I couldn't talk to folks and be understood for the most part. Not being able to talk to people, makes for a poor dialogue experience. I didn't spend a lot of time on the second floor, so can't really comment on how it would have been up there. Truth be told, I don't remember parts of the convention experience regardless. I just didn't see a lot of it. :(
I do, however, want to say that without the assistance and help of spross, I don't think I could have done half of what I did do at the convention this year, and am not sure that I would have gone to the convention at all. Between the allergies/asthma attack/loss of voice, the terrible left shoulder pain and some of the shakiness that I was wracked with, I could not have managed at the convention without his help. So I'm just grateful that SteveR was willing and able to give me a hand with everything he did for me at the convention. Thanks, mate. :)
I also want to thank the CanGames 2017 convention committee and staff for all their hard work and dedication in bringing us this installment of Ottawa's gaming convention. These folks work hard every year to make sure that the convention runs as smoothly as possible, and while there may have been a few glitches here and there (there always are at conventions, it's inevitable), this year's convention seemed to go pretty smoothly. (From what I saw of it.)
This year, despite how I was feeling and my vocal limitations, I went to the convention to run the four games that I was supposed to. Once I commit to running games at a convention such as CanGames, I do my best to honour said committment. People have paid upfront in some cases to play in the games that I'm supposed to run, but what it comes down to for me is the committment business.
I will say that I had a decent time of it running the four games that I did at CanGames. Friday night's "The Statuette of Zhar Bagra" for the Coriolis - The Third Horizon game went very well. My only regret with the scenario was that I ran the game on the main floor where the players couldn't hear me at times because of my croaking voice. That said, the players had a good time from what I could tell and comments after, so I was pleased. Saturday afternoon's Primeval scenario, "The Dixmude Affair", was one that I've been looking forward to running for a couple of years now, as it took that long to get it into decent shape. The players loved it, though they were confused at times about the timelines, but that was a good thing! :) Saturday night's Tales from the Loop adventure, "Summer Break and Killer Birds", was the most enjoyable game of the weekend for me. This rpg about Kids in a 1980s that never was brought back the joy in gaming in some ways, and to see the players playing the Kids and having such a neat gaming experience was terrific for me. Sunday afternoon's Coriolis - The Third Horizon scenario, "Dark Flowers", was a tough one for me to run, mainly from the complex nature of the adventure and some of its themes, but also because health-wise I felt like I was on my last legs. The game was made interesting, however, the the presence of the two very young players, and they kept me on my toes but also had some good roleplaying going on. I don't know what I'll be running at CanGames 2018 yet, though I do have some initial thoughts on that. We'll see what we shall see. After all, it's still another year or thereabouts until the next incarnation of CanGames.
Other than the usual food gripe that I have about CanGames 2017 and the Rideau Curling Club's offerings for food, which I'm not going to write about here, I didn't really notice anything else problematic about the convention this year. (State of health likely had something to do with that.)
Overall, I can't say that I had a great weekend at CanGames 2017 this year, mainly due to my health issues and my vocal limitations. I did see a few friends and acquaintances, and hope I made a few new friends (and people who will continue to game in the stuff that I run at the convention). I didn't talk to as many people as I would have liked, and didn't have any long chats with folks, other than during the four games that I ran. Definitely had fun running the games, but in retrospect it might have been a better idea had I not gone to the convention this year. (Chalk it up to stubbornness and stupidity on my part.)
That said, I'm already looking forward to CanGames 2018! :) And I hope that some of the folks reading this journal are already planning for the convention, and I'll see you there! :)
And that's it. The final post about this year's CanGames gaming convention in Ottawa. Hope everyone enjoyed these four journal entries about the convention, and please remember that comments are welcome. :)