Deep in our collective memory, hidden by mistakes of forgetfulness, lies a world that balances on that fine edge between sleep and awakening. A world that appears to come from a painting by Jheronimus Bosch or Pieter Brueghel, a world of gods and monsters. This is the world of Ambrosia, a unique role-playing game inspired by the history and folklore of the Low Countries. Ambrosia is based on a relatively low fantasy setting. The game offers a combination of political game and classical adventures, where conflicts in the court can be as deadly as a direct confrontation with a monster-like creature of forgotten times.
The hardcover Quickstart book (it's available in other formats at DriveThruRPG by following the link) is a beautiful book that is 78 pages in length, and has solid, but manageable, cardstock paper, beautiful art (as seen above), and is about half preview of the rules and a little over half the adventure itself, "A Gathering of Souls". I'm not going to spoil the adventure for would-be players, but will say that it's highly evocative of the setting, the writing and editing are pretty good (though there are a few glitches to my editorial eye), but overall this is one snappy looking, well thought out Quickstarter book.
If what I've said and the two graphics above intrigue you, take a look at the game through the link I've posted above.