Torg: Eternity RPG.

SteveR dropped in at my place around 1:00 pm yesterday, and we sat down and created some sample, test characters for the Torg: Eternity RPG (that will hopefully be out in October of this year). The process was a bit more involved, since the game is only out in the (Beta) PDF version that is available to backers of the Kickstarter, so we were working off the computer, rather than a physical copy of the game book (as I wasn't about to have the book printed out for this purpose).
The rules for character creation in the Torg: Eternity RPG are relatively simple, but some of the decisions and choices that need to be made are not, thus taking a bit of time. Once a Race and Cosm are chosen, the player has a number of points to assign to Attributes and Skills, and then take a couple of Perks for the character before rounding things out with some equipment and gear. Given that SteveR and I were working off the PDF on my laptop computer, things took a bit of time to get done. The first characters were done in just over 1-1/2 hours, but once one has a grasp of the basics of the process, the second characters were created in just over 1/2 an hour. (And that's without just being able to flip through a physical rulebook.)
Anyway, SteveR and I created two player characters (called Storm Knights) each, though we didn't get into the details of personality and background for the Storm Knights. SteveR's two characters were:
Actuary from Cleveland (Core Earth)
Wood Elf from Archer (Aysle)
I, in turn, created two characters as well.
Archaeologist from New York (Core Earth)
Missionary from New France (Cyberpapacy)
The four Storm Knights came out quite nicely, I thought, and I did add a bit of detail for the background and character of both Storm Knights. Since there will likely be some changes to character creation before the final version of the book comes out, I'm not putting any game stats up here for folks to look at. I will say that I really like the simplicity of the game mechanics for Torg: Eternity, and rather like some of the new additions and revisions made in this version of the game.
The Storm may have a Name, but it now has Storm Knight defenders as well! :)
Spent an interesting afternoon yesterday (Sunday) doing a bit of testing of the character creation system for the new 
SteveR dropped in at my place around 1:00 pm yesterday, and we sat down and created some sample, test characters for the Torg: Eternity RPG (that will hopefully be out in October of this year). The process was a bit more involved, since the game is only out in the (Beta) PDF version that is available to backers of the Kickstarter, so we were working off the computer, rather than a physical copy of the game book (as I wasn't about to have the book printed out for this purpose).
The rules for character creation in the Torg: Eternity RPG are relatively simple, but some of the decisions and choices that need to be made are not, thus taking a bit of time. Once a Race and Cosm are chosen, the player has a number of points to assign to Attributes and Skills, and then take a couple of Perks for the character before rounding things out with some equipment and gear. Given that SteveR and I were working off the PDF on my laptop computer, things took a bit of time to get done. The first characters were done in just over 1-1/2 hours, but once one has a grasp of the basics of the process, the second characters were created in just over 1/2 an hour. (And that's without just being able to flip through a physical rulebook.)
Anyway, SteveR and I created two player characters (called Storm Knights) each, though we didn't get into the details of personality and background for the Storm Knights. SteveR's two characters were:
Actuary from Cleveland (Core Earth)
Wood Elf from Archer (Aysle)
I, in turn, created two characters as well.
Archaeologist from New York (Core Earth)
Missionary from New France (Cyberpapacy)
The four Storm Knights came out quite nicely, I thought, and I did add a bit of detail for the background and character of both Storm Knights. Since there will likely be some changes to character creation before the final version of the book comes out, I'm not putting any game stats up here for folks to look at. I will say that I really like the simplicity of the game mechanics for Torg: Eternity, and rather like some of the new additions and revisions made in this version of the game.
The Storm may have a Name, but it now has Storm Knight defenders as well! :)
- Current Mood:
accomplished
- Current Music:Elton John - "Madman Across the Water"
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