John Kahane (jkahane) wrote,
John Kahane
jkahane

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CanGames 2018 Final Thoughts

After the conclusion of the CanGames convention, I usually write a "Final Thoughts" post about the convention. I wasn't going to do so this year, for a variety of reasons, but in the end the words seemed to come to me.


Normally, I would spend some time walking around the convention (quite a bit, usually), watching various games or playing a demo here and there of a board game, and chatting with people (friends, acquaintances, and people I've never met before), but this year that was impossible for me. The diabetic lesion on my left leg made it difficult to stand, let alone walk, for long periods of time, and the antibiotic I’m taking for it had my stomach and bowels in a fine old state. Add to that the pain in my left shoulder, arm and back, and well… In some ways, I felt completely out of sorts for most of the convention. Needless to say, I only made it up to the top floor of the convention once, and that was when we arrived at the convention on Friday afternoon. When it comes down to it, I just didn’t get to see a lot of the convention this year, once again. :(

I do, however, want to say that without the assistance and help of spross, I don't think I could have done half of what I did manage to do at the convention this year, and am not sure that I would have gone to the convention at all. Between the various things going on with me health-wise, I could not have managed at the convention without his help. So I'm just grateful that SteveR was willing and able to give me a hand with everything he did for me at the convention. Thanks, mate. :)

I also want to thank the CanGames 2018 convention committee and staff for all their hard work and dedication in bringing us this installment of Ottawa's gaming convention. These folks work hard every year to make sure that the convention runs as smoothly as possible, and while there may have been a few glitches here and there (there always are at conventions, it's inevitable), this year's convention seemed to go pretty smoothly. (From what I saw of it.)

This year, I went to the convention despite how I was feeling to run the four games that I was committed to running. Once I commit to running games at a convention such as CanGames, I do my best to honour said commitment. People have paid upfront in some cases to play in the games that I'm supposed to run, but what it comes down to for me is the commitment business. I will say that I had a lovely time of it running the four games that I did at CanGames. Friday night's “Day 1: The Living Land” for the Torg Eternity game went very well. The players had an excellent time of it, and loved the game system and mechanics, especially the Drama, Destiny, and Cosm cards. (That was pretty much a theme at both Torg Eternity games this year.) I was really pleased with it. Saturday afternoon's John Carter of Mars - The Roleplaying Game session, “The Diplomats of Mars”, went exceedingly well, and I had a good mix of players both knowledgeable and not-so-much for the game that lent it a wonderful feel. Folks discovering Barsoom is so neat! The players really liked the game system and mechanics, for the most part, and loved the feel of the game. Saturday night's Capharnaum - The Tales of the Dragon-Marked scenario, “The Tears of Ampharool”, was a lot of fun to run, if not one of the more challenging games I’ve run in some time (but I also chalk that up to being somewhat tired by the time 7:00 pm rolled around). The players felt the game had some great fantasy elements, and captured the feel of the Arabian Nights stories so well. It was a lovely time, indeed. Finally, Sunday afternoon's Torg Eternity scenario, “The Burden of Glory”, was the one that put the most pressure on me to get it right, given the importance of that adventure to the Infiniverse, but it was a lot of fun to run and had some challenges as well. The players all had an excellent time; I guess the fact that several players planned to pick the game up is an indication of how good the game was! :) I don't know what I'll be running at CanGames 2019 yet, though I do have some initial thoughts on that. We'll see what we shall see. After all, it's still another year or thereabouts until the next incarnation of CanGames.

Other than the usual food gripe that I have about CanGames 2018 and the Rideau Curling Club's offerings for food, which I'm not going to write about here - though I will say that the naan pizza that was on their menu, which SteveR and I ate on Saturday night, was…disgusting - I didn't really notice anything too problematic about the convention this year. (State of health and business with games likely had something to do with that.)

I did notice that the attendance seemed to be down, and I also noticed that the folks who normally do the Pathfinder Society stuff were not at the convention, so that may have something to do with it. I was very surprised at how many people pre-registered for the four games that I ran, but perhaps that had to do with the fact the Pathfinder folks weren't there so people were looking for games to play in. I had a pretty good weekend at CanGames 2018 this year, mainly because of the joy I got running the four game sessions that I did. I did see a few friends and acquaintances at CanGames, and hope I made a few new friends (and people who will continue to game in the stuff that I run at the convention). I didn't talk to as many people as I would have liked, and didn't have any long chats with folks, other than during the four games that I ran.

That said, I'm already looking forward to CanGames 2019! :) And I hope that some of the folks reading this journal are already planning for the convention, and I'll see you there in about a year! :)


And that's it. The final post about this year's CanGames gaming convention in Ottawa. Hope everyone enjoyed these four journal entries about the convention, and please remember that comments are welcome. :)
Tags: cangames, convention, gaming hut, overview, personal, report, rpg hut
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