Once the Wednesday night gamers showed up at my place for the evening, around 6:55 pm, I showed them the Day 1 map of the world, and talked with them about the game world and answered their questions to the best of my ability for about an three-quarters of an hour. This covered everything from basic game mechanics, the use of the dice and the three decks of cards (Drama, Destiny and Cosm), and a bit about the cultures of the realms that have been mapped onto Core Earth. It was somewhat tiring for me, given my so-so cough, but some peppermint tea and a couple of Fisherman's Friend lozenges helped out a lot. From that starting point, we moved on to character generation.
Character generation in the Ulisses Spiele US edition of Torg Eternity is a relatively straightforward, somewhat easy to get through process, that doesn't require a lot of thought, but does require making some choices. (You can get an idea of how character generation for the system works with the detailed example, Rachel Bradford, that I posted up to the blog a few days ago.) That said, half the fun of the character generation system for Torg Eternity is some of these choices, and the neat way that the lives of the characters are influenced by both their own reality as well as that of the invader's whose realm crashes/crashes down around them. (The World Laws and Axioms are really useful in that regard.)
The characters that the Wednesday night players created for the Torg Eternity RPG turned out quite interesting and had some interesting backgrounds. The players unanimously decided that they wanted the campaign to be set in either the Living Land or Aysle, and decided to go with the latter, at least for the time being, and created appropriate characters. Here's what the Wednesday night players created.
Donna - Donna decided she wanted to go with a transformed character, and created Cindy ("Cindara") Hazelton, an apprentice mechanic who turned into a sorceress of sorts. She's also got a few secrets.
DavidW - David wasn't really sure what he wanted to play, but came to the conclusion that he wanted a Core Earth character. He created James Wellington, a teacher of 12- and 13-year-olds whose looking for some adventure in his life. He's about to find it, in ways he could never have expected.
Kendall - She decided to play a transformed character. Palle (Pamela) Sundstrom is a Swedish-born English police officer who has a loving husband and two daughters. She's a devoted bobby and mother, but finds it difficult to balance the two out at times.
Crystal - Crystal really had no idea of what she wanted to play, but after looking at a few of the archetypes, settled on Damaris Haynes, a rural born, Soho-dwelling artist (painter) who's starting to make a name for herself. She also has a degree in botany, but doesn't advertise the fact.
All in all, an interesting group of characters with a lot of potential, and the players had a good deal of fun with the process and really did a good job of coming up with ideas on how their characters would meet, though not necessarily know each other. Donna and Crystal are both eager to play their characters, and I think there's some interesting times ahead for this group of characters in what is now Aysle. DavidW almost wanted to play a Viking (!!), but Donna said, "Umm...no." :) The players found character creation quite easy, and had fun with it. They're now looking forward to starting their Torg Eternity campaign the third Wednesday of June.
I'm rather looking forward to it, too! :)
For that matter, so am I! :)