John Kahane (jkahane) wrote,
John Kahane

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Friday Evening Game Report - Torg Eternity, Session 3

The Friday evening gaming group continued on with their Living Land campaign of the Torg Eternity RPG yesterday evening. You can read about the previous session of the game by following the link. This post is somewhat long, so I've put it behind a cut for those who don't want to read about my roleplaying game campaigns.


Melanie Franconi (KathyB) - Cat Burglar/Thief
Wendy Saltman (Angela) - Courier/Street Thief
Sandra Mitchell (Ellie) - Librarian/Magical Dabbler
Lucas Wells (Mark) - Businessman/Realm Runner
Andrew Quilling/Andar (Peter) - Transformed (Living Land) Athlete

April 3rd, 2017

Several hours later, the various player character Storm Knights find themselves wandering through a radically changed Manhattan. Melanie Franconi and security guard Chip Haley make their way through a heavily jungled area that used to be a series of stores and high rise offices. Chip says that he wants to head for the downtown core, so he can check on his wife and children, but they are interrupted by the arrival of a hunting party of the lizard-men. The two of them make their way stealthily to one of the ruined buildings and take temporary shelter there.

Wendy Saltman and teacher Steven Hardiman lead the school children through the ruins of Manhattan, occasionally spotting what appear to be lizard-men and various dinosaur-like creatures. The children comment excitedly about the dinosaurs, but Hardiman shuts them up quickly and the group seeks shelter in a ruined building.

Sandra Mitchell and Wayne Derson move through the rubble and the vegetation of the once mighty city, Sandra somewhat dazzled by the “primitiveness” of it all. Wayne tells her to look out as a large piece of rubble falls towards her (again), and Sandra barely gets out of the way of the massive chunk of stone and vegetation [she spends a Possibility to do so]. Shaken and dazed, Sandra is led by Wayne towards what appears to be a deserted ruined building.

Lucas Wells and the two women, Jessie Haller and Allie Watson, wander the downtown ruins, the two women despairing of finding any other human beings in the jungle wilderness and ruins. The two are pursued by several humans-turned-savages, but manage to elude them after a few minutes. Jessie comments that they’re not all that bright, but Lucas tells her not to underestimate them. His words prove truer than he expects, as the primitive humans pick up their scent and pursue them. Lucas leads the two women in a mad dash, and they come upon what appears to be a ruined building that may be able to give them some shelter and protection.

Andar (formerly Andrew Quilling) makes his way through the newly alive wreckage of what used to be Manhattan and finds that it is good. He avoids a couple of the lizard-man patrols, making his way quietly through the ruins, stopping here and there to eat some vegetation. He comes upon some tracks made by other primitive humans, and decides to follow them. Their path leads him toward what appears to be a ruined building, and he can see that they’re chasing a man and two women. He pursues them.

The various Storm Knights and their travelling companions, with the exception of Andar, encounter one another in the ruined building. At first, the Storm Knights are highly suspicious of one another, but before they can come to blows, the group is attacked by the primitive humans that followed Lucas, Jessie, and Allie. The Storm Knights valiantly protect the Ords they’ve been accompanying, and while the primitive humans have only improvised clubs (bricks, pieces of wood, and the like) they outnumber the characters. The Storm Knights acquit themselves well, using what weapons they have at hand, and receive surprise aid as a primitive human comes up on the others from behind and attacks them with what looks like a baseball bat! The Storm Knights kill or drive off the twelve primitives that attacked them, though Melanie and Lucas each take some damage [suffer 1 Wound and 2 Shock each].

After the player characters make sure that the Ord civilians are all right, and check their own wounds out, the group cautiously introduce themselves to each other. Lucas doesn’t trust Andar, since he looks like a primitive human himself except for the baseball cap he’s wearing and the ragged, open-toed baseball shoes. Andar explains he is there to “protect”, but isn’t all that detailed on who or what he’s trying to protect. The Storm Knights decide the building is a perfect place to get some rest, and Andar says that he will hunt for some food for the living beings. The others decided to scavenge the interior of the building, with Melanie insisting that she stay with the civilians and keep an eye out for trouble. The group agrees, and splits up in the ruined building. Wendy finds some plastic containers of food and water, and returns to the others to tell them what she’s found. Mr. Hardiman takes three of the older children to help and retrieve the foodstuff, Wendy leading them back to where she found them. Sandra locates a couple of pistols under two of the beds in various apartments, and take them back to the main group. Lucas is able to find some more water and foodstuffs in plastic bags and containers, and manages to carry most of that stuff to where the Storm Knights have established shelter on the second floor in the rec room area. Andar fashions an improvised club for himself, preferring that to the baseball bat “dead thing”, and finds a good amount of edible berries and leaves. As he returns to the ruined building, he gets the feeling that he’s being followed, but can’t be sure.

Once the Storm Knights and civilians have eaten and drunk to their hearts’ content, the group sets out once more. When Andar asks where they are going, Lucas and the others tell him they need to get out of the city. Andar agrees with this, as he will be happier away from all the “dead things”, but Mr. Hardiman and a couple of the others question what they’re doing when it comes to the safety of the children. Jessie Haller has started to take them under her wing, and Hardiman isn’t sure how he feels about that. Once it’s agreed and the large group travels on, they barely avoid a large group of the lizard-men, including some large specimens wearing grotesque bone masks. They are dragging human corpses behind them, all with their chests ripped open. Fortunately the lizard-men seem more intent on their task than anything else, and seem to pay no attention to the shocked gasps of several of the civilians and Storm Knights as they go past them.

Lucas leads the group down a side street, and they see a group of looters grabbing tv sets and other useless items from a store. While Melanie can see their point of view, Wendy walks up to one of them, Steven Hardiman beside her for protection, and chastises them, preaching the word of God at them. The looters ignore them, though several others approach Wendy, but when they see Lucas and Andar, they back off and go back to what they were doing. As the Storm Knights go past them, Wendy expresses her disdain of them and her displeasure at their actions. Continuing along the street, the Storm Knights come upon a ragtag mix of humans and primitive humans in tattered, decaying police uniforms. Armed with mostly spears and batons, they are huddled behind a makeshift barrier in the middle of the intersection. A female voice calls out to them to stop, even as Lucas makes out rapidly decaying bodies littering the area of the barricade. Police Captain Leslie Boyle introduces herself, and asks them if they’re part of the Law tribe or the Looter tribe. She demands that the Storm Knights and those with them swear fealty to her and her tribe. The Knights try to argue and debate the point, but it is Lucas who manages to intimidate them and get them to back down [he spends a Possibility, and then uses two Supporter cards to succeed!]. The Storm Knights and their charges proceed on their way, leaving Boyle and her people where they are (though two of the policemen defect and accompany the player character group).

Wayne Derson says he knows the area well, and tells the Storm Knights if they know where they are going. Lucas says that they’re heading for the Lower Manhattan Hospital, and Wayne approves of this. Several of the children are in need of medical help, and two of the Storm Knights are beginning to feel their injuries. As the Storm Knights and their charges stop for a break, and drink fresh water from a nearby sprint, Andar comes alert. When Melanie asks him what’s wrong, he points with his bat across the small sward of grass - at the lizard-men 7-man scouting party...

Friday night's gaming session of the Torg Eternity campaign in the Living Land was pretty good, and had a little bit of everything for each of the players and their characters. Peter, the new player, was the most surprised at how enjoyable the session was and how much fun he had. He loved the fact that the combat system was so simple in its basics, but had a bit of difficulty (still) with the play of the Destiny cards, though I allowed the others to help him out and make suggestions when they wanted to. Kathy, being the only player to have played the original Torg: The Possibility Wars back in the early 1990s, commented that she really likes the new rules and how the Perks channel some of what the old Drama cards used to do. She's been keeping the others on the straight and narrow with the basic "roll the d20 and then look at the Bonus Chart at the bottom of the sheet" element of the game. The players liked how I managed to get their Storm Knights together in this session, and are looking forward to the group dynamics from this point out...even if they're not sure what they'll be yet.

Looking forward to the next game session. :)
Tags: friday gaming group, rpg hut, torg eternity play, torg eternity rpg

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