September 1st, 2011

Start of September

September 1st. A new month. In many ways, thank Goddess.

August, 2011 has been one of the strangest months in a while, with some real great moments, some really poor ones, and a mixture of other types in between.

The month started out with me feeling quite poor due to my health, the doctor coming to the conclusion that I'm suffering from severe allergy problems. Then there was was the matter of my back, with the bulging disc that I'm dealing with by taking meds when the pain gets too bad, and hoping that it'll just recover on its own (and that I can delay any surgery needs as long as possible). One of the highlights of the month was the trip to Indianapolis at the beginning of the month (literally) for GenCon Indy, and while I had a really good time for the most part, I did wonder several times whether a) I would survive the convention and b) whether I'd made a mistake in going down to it. The answer to Part a was that I did survive the convention, thanks to medication when necessary and the efforts of spross at times, and the answer to Part b was that it was definitely not a mistake going down at all. Met some great people, and overall had a good time. I don't think I've actually recovered from GenCon as yet, simply due to the fact that I didn't get to take off a lot of time after getting back and going back back to work, combined with the allergy problems that I've had.

The month has seen ups and downs, as all months do. There's the gaming experiences at GenCon Indy and here at home since I've got back. There's the memories of the terrific new friends I made at the convention. There's the horrific riots in Britain, and some of the coverage I saw and read of the events. There's some of the books that I've read this past month (yes, there will be a blog about my August reads some time in the next day or two). The news of the terrible death of NDP leader Jack Layton. And then there's the Abney Park's Airship Pirates roleplaying game.

This past month's blog entries have dealt with GenCon, my allergies and health, and the Abney Park's Airship Pirates rpg for the most part, as well as some dinosaur news and some sadder stuff, and that doesn't even include some of the other news of the world and from around the country. So I apologise to all my readers about some of the "same old" feel that the journal entries for August seem to have had. I'll try to do better for this month. :)

In the meantime, on to September... Hope it's a good month. :)

Doctor's Appointment Today

My September will be starting with a trip to the doctor's office today.

I've got an appointment to see him at 1:00 pm, but this is a follow-up to my last appointment, and to see how I'm doing allergy-wise and health-wise.

The truth of the matter is that I don't feel all that well, still suffering blocked and stuffed head, my throat feels like there's phlegm there on a constant basis and it's given me a bit of a laryngitis voice, and my chest feels a bit... heavy (for lack of a better descriptive term). And that's not dealing with the back problems, which I won't go into here.

Anyway, I'll see what the doctor has to say about stuff today, and meantime, try and have as normal a day as I can. For the moment, back to work.

Back From the Doctor

Back at work after a visit to the doctor's office.

The appointment went pretty much as I expected. He was a bit perturbed by the fact that I had had the adverse reaction to the inhaler, but was glad that I had stopped taking it. My lungs sound clear, and there's no sign of infection that way, so he has concluded that I've got some sort of allergy going on, as it's a serious ragweed allergy time. Either that, or I've got a very clingy virus that needs to just get out of my system in its own good time.

For the moment, then, no more medications or drugs, just the stuff that I take on a regular basis, and give my body some two weeks to get rid of the infection. After that, once he sees what's going on, we'll take it from there.

To add to matters, my car is having trouble with the electrical systems. Have to hope I can get the car home when I leave work, but for now, back to work.

Car Problems

Got home from work, barely.

I had problems with the car all the way home, as it kept stalling on me at various points during the drive home. Walked into the house around 3:45 pm, and was lucky to make it that far. When I went back out to the car, after taking my briefcase inside, and getting changed out of my work clothes, the car wouldn't even turn over. Heck, I had to manually open the door to get into the car!

I called the dealer, and they sent someone over almost right away. Good service warranty on the car, I've got! He boosted the car, and it started, but when he got out of the car, it stopped turning over. In any event, since he had brought the tow truck just in case, the guy from the dealer attached the car to the tow, and he and his buddy hauled the car back to the dealership. He's promised me that he'll be in touch as soon as they figure out what's wrong.

In the meantime, that means I have no car for work tomorrow, and will have no means of doing any of the grocery shopping for the weekend, unless I borrow mom's car, or they give me a loaner until the car is fixed. And it's also the long Labour Day weekend. Oh, joy, oh bliss.

The start of September... *sigh*

Friday Night Game Report - Airship Pirates Session 3

As promised, and only a few days late, here is the write-up of Friday night's game session of the Abney Park's Airship Pirates roleplaying game. You can read about the previous game session in this journal entry. Since this post is quite long, I've put it behind a cut for those who don't want to read about the roleplaying game campaigns that I'm running.

For those who want to know more about my Friday night Airship Pirates game, read on! Arrrrrrr! :)

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As you can see, lots of stuff going on in this session of Abney Park's Airship Pirates, with the players having to deal with all manner of stuff, from the mundane, to combat, to racing to get the ship ready for flight. One thing that isn't clear in the material above is that the two sequences, where the player characters were separated with some going to the Trade Guild offices and others going to the Good Spirits were actually run with quick shifts between the two groups, but for the purposes of writing up the events of the session, it seemed more appropriate to write them up as "whole" events, rather than little paragraphs splitting things up. I ran it this way so that the players in the group that wasn't active took on the role of the NPCs for combat purposes, and the players told me afterwards that they liked this, as it kept them involved. Even if they couldn't help but wonder as they played it out whether they'd be responsible for seriously harming some of their fellow player characters! Lovely stuff. hehe

I can tell you that brings a discrete end to the Introductory scenario that I wanted to run the players through, but that the game will continue Friday night from pretty close to where things left off. Kathy and Nick commented that some of the NPCs introduced and the development on various characters' back stories has been really fun to this point, and are wondering what Scurvy Jack and a few of the others are going to be like when they meet them. All in all, a pretty nifty game session, and a good close to the first adventure per sé. Leaving the players wanting more is always a good sign. I'm looking forward to the next session. :)