January 25th, 2012

Wednesday Thoughts

Wednesday morning.

Another day, another dollar, and all that.

Woke this morning somewhat tired still, but at least comfortably warm in my bed. Came in to work and see that there was a relatively small pile of work on my desk, and that the boss was in a foul mood. Just what you need at 7:15 am in the morning.

Have been staying under the radar as much as possible this morning, as his mood has grown even worse as things have gone on.

Thinking about things to do this afternoon when I get home from work, already. I need to do a bit of writing for Geology class, and want to actually catch up a bit on some of the e-mail that I have waiting on the home computer. Otherwise, things are relatively good today. Oh, and I have to check out C.S.I.. tonight, as it's Marg Helgenberger's last episode.

The Fiasco Continues

*sigh* I didn't get involved with the business about SOPA and all that stuff, though I did feel somewhat strongly about it, but this... This could be even worse.

Originally posted by electricdruid at The fiasco continues

ACTA in a Nutshell –

What is ACTA?  ACTA is the Anti-Counterfeiting Trade Agreement. A new intellectual property enforcement treaty being negotiated by the United States, the European Community, Switzerland, and Japan, with Australia, the Republic of Korea, New Zealand, Mexico, Jordan, Morocco, Singapore, the United Arab Emirates, and Canada recently announcing that they will join in as well.

Why should you care about ACTA? Initial reports indicate that the treaty will have a very broad scope and will involve new tools targeting “Internet distribution and information technology.”

What is the goal of ACTA? Reportedly the goal is to create new legal standards of intellectual property enforcement, as well as increased international cooperation, an example of which would be an increase in information sharing between signatory countries’ law enforcement agencies.

Essential ACTA Resources

  • Read more about ACTA here: ACTA Fact Sheet
  • Read the authentic version of the ACTA text as of 15 April 2011, as finalized by participating countries here: ACTA Finalized Text
  • Follow the history of the treaty’s formation here: ACTA history
  • Read letters from U.S. Senator Ron Wyden wherein he challenges the constitutionality of ACTA: Letter 1 | Letter 2 | Read the Administration’s Response to Wyden’s First Letter here: Response
  • Watch a short informative video on ACTA: ACTA Video
  • Watch a lulzy video on ACTA: Lulzy Video

Say NO to ACTA. It is essential to spread awareness and get the word out on ACTA.

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Friday Night Game Report - Primeval RPG Session 3

It has actually been a while since I posted a game session report about my on-going roleplaying game campaigns. As noted elsewhere in my LiveJournal blog, I am currently running the two gaming groups through the Primeval RPG campaign. The Friday night gamers actually started their campaign back in February, when I first got the basic material for the game that I had been sent ready. Here's the second session of actual running the game from back on February 17th, 2011. You can read about the previous session of the game in this journal entry. This post may be somewhat long, but even if it's not, I've put it behind a cut so that folks who don't want to read any detailed rpg posts don't have to.

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And that was the wrap-up of the first Primeval RPG scenario that I ran. One of the more interesting elements of the game is what are called Exposure and Temporal Damage. I won't go into detail about what they are (unless someone asks about this in the Comments), but suffice it to say at the end of the scenario the characters have inflicted 2 points of Temporal Damage and 3 points of Exposure.

The players said to me at the time that they rather enjoyed their first experience with the Primeval RPG, and that the rules were simple enough and not all that difficult to get a handle on, though the changes in the use of Story Points between this game and Doctor Who: Adventures in Time and Space were just different enough to cause a few problems. Kathy pointed out that the players might have to remember in future to run when confronted with dinosaurs, as it's definitely not a Pulp adventure game. We all got a good laugh about that.

In any event, I'll post the material for the first session of the second adventure later this week when I have a bit of time. For now, I'm getting ready to head for school.