September 12th, 2012

Sleepless in Ottawa, Again

Got to bed pretty early last night, but needless to say didn't get a lot of sleep due to all the stuff that's going on right now. I tossed and turned most of the night, and when the alarm went off this morning, I didn't even feel as if I'd been to sleep at all.

The morning feels way too bright for my eyes today as a result, but I've come in to work and am doing the job that I'm paid to do. I told my boss that I need to leave for an appointment at 1:00 pm with Dr. Quack (didn't tell him my nickname for the doctor), and he told me that was fine, as it's going to be a slow day here at the office. For a nice change.

In the meantime, drinking a cup of peppermint tea, and wondering what the rest of the day will bring.

Though for those of you interested in the Broken Rooms RPG, I will have a treat for you later today. Goddess willing.

The Medical News is Not Good

I'm home from the doctor - and the hospital.

The news at the doctor's office was not good. The ultrasound showed a whole bunch of lymph nodes in both sides of the neck and the supraclavicular regions, as well as below the thyroid.

He sent me to the hospital, as he'd booked another ultrasound for the early afternoon, as well as sent me in for an x-ray of the chest and another round of blood tests.

Nothing more to say, at the moment.

Broken Rooms Character Creation - Harrison Taylor

While I'm not feeling up to it, given what's just happened in my life, I figured I needed a distraction, so am posting this anyway...

Given that I'm currrently running the Broken Rooms RPG campaign on both my gaming groups (for at least the next three months), I thought I would give everyone an example of character creation for the Broken Rooms Roleplaying Game.

Game: Broken Rooms Roleplaying Game
Publisher: Greymalkin Designs LLC
Degree of Familiarity: Relatively new. The game just came out, and I've just started running it. So, I'm familiar with it, but just doing the best I can.
Books Required: The Broken Rooms Roleplaying Game rulebook.

Please note that this post is extremely long, as I've gone into the game mechanics a bit in terms of character creation, and have provided background on the character and the choices. Hence the majority of this post is behind the cut. That said, there is some of the game mechanics and descriptions of game world elements that I've skimped on in this write-up, so if you want to know more, just drop me a line in the Comments.

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And there you have the character that I created for the Broken Rooms Roleplaying Game. Character generation in Broken Rooms can take a while, due to filling out the MPHA material (the detail in which one does so determining the length of character generation a bit more), as noted in the example above, so the process could take a good three (3) hours or so; an experienced player can likely create a character for the system in around 1 hour; a newbie to the game might take a good 4 hours for the first time, maybe longer, depending on how good an idea the player has for the Character Concept, but once that is accomplished, the rest of the character should fall into place.

Anyway, I hope this encourages you to take a look at the game and its game system.

Thoughts, comments, and questions about the game stuff and the character are welcome. :)