September 22nd, 2012

Saturday Morning Thoughts

Had a pretty good evening running the Broken Rooms scenario on the Friday night gaming group last night. A journal entry on the game session will get posted up here later this afternoon.

In the meantime, I've started to read the Shadows of Esteren roleplaying game, and am rather enjoying it. I've been flipping through it the last couple of weeks, but had other priorities (the Primeval RPG errata, for one), so this is the first time I've gotten to actually read it. Looking forward to running the game, but for now...

Need to head out to the grocery store, as I've exhausted my supply of baby spinach for omelettes, and I need to pick up some milk and a few other sundries and necessities. Unfortunately, it's still raining out there. Ah, well, thank Goddess for umbrellas.

Friday Night Game - Broken Rooms Session

As noted in the morning post, I promised I would blog about Friday night's gaming session. The Friday night gamers are currently playing Broken Rooms, and they continued on with the adventure they're currently playing. You can read about the previous game session in this journal entry.

Note: Unless a character or non-player character has a superscript number attached to their name, all characters and non-player characters hail from Earth1, the Ordinary World (our world).

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And that was the wrap-up on the first adventure of the Broken Rooms roleplaying game that the Friday nighters played. This scenario was meant to be an adventure to teach them a bit about various aspects of the game system and the game world, and to be relatively easy with a few things at stake in it as well. All in all, I'd say that it worked pretty well for what I intended it to do, and the players did a really good job at it, and learned how to work with their Meridian abilities quite well.

Afterwards, the players told me that they had rather enjoyed the game session and that Broken Rooms was one of the nicer surprises gaming-wise that they had had, as they didn't know what to expect in play, and found that the adventure that I ran was rather good, with a bit of everything to it. David commented that the Momentum system mechanics grew on him as the game went on, and that he really likes how everything is so "neatly tied together" on so many levels. Tom commented that he had a lot of fun with this, but that he didn't really think the characters would make it to the broken room on time. He made a bad joke about a "photo finish", which I rather liked.

Anyway, the group will start a new Broken Rooms scenario next week, and I'm looking forward to that.

Doctor Who: The Power of Three Thoughts

Just finished watching the most recent Doctor Who episode, "The Power of Three", and have to say that this was an enjoyable one.

While I think the cubes were more interesting before what they were was revealed, there were some nice moments in this one. Loved the new UNIT scientific advisor, and their relationship to a past DW character. The chat the Doctor has with Amy outside the Tower of London was quite good, but the whole business with the Doctor's hearts was played more for comedy almost (and reminded me a lot of some of the Troughton and early Pertwee moments).

Otherwise, a pretty good episode.