June 5th, 2013

Thoughts on This Wednesday

Lovely morning once again in the Ottawa valley. Lots of sunshine, a comfortable day with a temperature expected in the 19oC range, and relatively low pollen count (according to my Reactine app for such things).

Work this morning is, to put it mildy, tedious. My job today consists of going over one of the larger sections of the translation job my team and I are working on and looking for errata and basic translation mistakes. Not exciting, definitely tedious, and definitely involves staring at the computer screen for hours.

In other news, I have an appointment tomorrow (Thursday) with the fellow that I've been dealing with from Reliance Holmes to discuss and set up the financing on the ductless air conditioning system for the house. He got back to me the other day and I was pleased to learn that the change in the installation of the ductless a/c system can be done as I had requested, so all I have to do is set up the financing before I'm in a position to schedule the installation of said ductless a/c system. I'm looking forward to this, if not primarily so that I no longer have to deal with the noise from the window air conditioner that I currently have. One of the reasons I'm so pleased about the relatively cool weather being the fact that I don't have to turn on the a/c and can merely open the windows.

In other news, I've been doing a bit of reading, and have also managed to get in some time to do some work on the campaigns of Atlantis: The Second Age RPG that I'll be running this weekend.

I've even had some time and energy this week to actually walk outside a bit. Lovely weather we're having at the moment. Shame it won't last, as Summer will return at some point. :(

More About the Rocket Age RPG

I know that I haven't talked a lot about Rocket Age, the new alternate history pulpy retro-sci-fi space opera planetary romance roleplaying game forthcoming from the folks at Cubicle 7, other than in the context of the game as I was running it at CanGames this past May.

That said, Ken Spencer (the designer and writer of the game) has just posted a lovely article over at RPG.Net about the game.

A Bit of History #50: Rocket Age Design Notes

This is a really nice, detailed piece that will give folks interested in the game all the information about the game that they could possibly want. So check it out, and then come back and tell me you don't want to blast off! with the Rocket Age RPG! :)

Player Loss, and Gaming Doubts

Well...

I received a text message this morning from the new player in the Sunday gaming group that she wouldn't be able to play with us, as other commitments have arisen that prevent her from gaming for the foreseeable future on Sundays. She said that she actually would have called me to tell me in person, but I had texted her this morning about it and stuff, so she let me know in text.

She's a really likeable person, and a pretty good gamer and roleplayer, and her presence the last two weeks has benefitted Tammy and spross quite a lot, as she added a new dimension to the gaming group and the session. She's a really calm and somewhat optimistic person (from what I could tell), and this worked really well with the gaming group. I'll quite miss her, and to be honest, so will spross and Tammy.

Needless to say, while I understand her decision I'm not happy about it. I understand that Real Life(tm) gets in the way of hobbies and gaming is no exception to that. That said, I can't help but wonder...

What is it about the Sunday gaming group that I can't get any new players to stick with the group to play on a regular basis? Is it me? Either personally, or my GMing style? Is it the choice of games that I'm running? Is it the time slot (Sunday, from roughly 1:00 - 5:00 pm)? Is it the gaming location (my home)? Is it the other two gamers in the group, and new players just don't get along with them or are intimidated by them or something? Is it something else? I mean, don't get me wrong, I can handle and even like only having two gamers to play with on Sundays, but it would be so nice to have four or five players around the gaming table on a Sunday afternoon to play with. A larger group tends to provide a few more viewpoints at the table, and also allows for more input into game situations and the like as one plays, not to mention more roleplaying between the players. It also gives the players a wider group of player characters when it comes to skills and abilities.

That said, I did a lot of recruiting for new players in the Ottawa area at CanGames this last couple of years, and regularly put up a flyer at the local gaming store, Fandom II. I receive a couple of bites each year (not as many as one might expect), but none of the gamers seem to stick with the Sunday group. So I guess I'm back to square one, so to speak, in this regard. In the meantime, Tammy and spross will just have to continue with their duo of adventurers... *sigh*

I'm having doubts. And I'm depressed.