October 5th, 2013

Friday Night Game Report - Primeval RPG Session 24

Here is the next session of the Primeval RPG campaign featuring the Friday night gaming group. This session dates back to August 9th, 2013. You can read about the previous session of the game in this journal entry. This post is somewhat long, and I've put it behind a cut so that folks who don't want to read any detailed rpg posts don't have to.

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Last night, the Friday gaming group continued the Primeval RPG campaign that they are involved in, and the group had a pretty good time of it overall. The game session itself went pretty well, and the characters had a bit of everything going on in this one, though one of the players got more "highlight moments" than any other in this session. Angela and David, the two relative newcomers to the Friday night group, commented yet again how easy and simple the Vortex system is to work with. Everyone agreed that it was a lively session. The highlight for me was how terrified the players were to see 16 Threat markers on the board at one point!

What was the creature(s)? That would be telling... for now. :)

Sunday Afternoon Game Report - Primeval RPG Session 17

Here is the next session of the Primeval RPG campaign featuring the Sunday afternoon gaming group. This session dates back to August 11th, 2013. You can read about the previous session of the game in this journal entry. This post is somewhat long, and I've put it behind a cut so that folks who don't want to read any detailed rpg posts don't have to.

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This afternoon's game session of the Primeval RPG with the Sunday gaming group went pretty well. The players did a good job handling the investigative elements of the session, and managed to learn a good deal of information about the goings on (and off) that they needed to learn about. There was even some creature stuff going on towards the end, and we stopped with characters in a somewhat precarious situation.

Friday Night Game Report - Primeval RPG Session 25

Here is the next session of the Primeval RPG campaign featuring the Friday night gaming group. This session dates back to August 16th, 2013. You can read about the previous session of the game in this journal entry. This post is somewhat long, and I've put it behind a cut so that folks who don't want to read any detailed rpg posts don't have to.

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Gaming last night with the Friday evening gaming group went pretty well. The Friday nighters continued to play in the Primeval RPG campaign that I've got going, and this session was pretty good and had a bit of everything in it. To quote a friend of mine, there was a bit of potential chomping going on in this one, and the players had a fun and somewhat nerve-wracking time of it figuring out how to stop the chomping. Not to mention what was doing the chomping.

Needless to say, I'm rather looking forward to next week's gaming session! :)

Sunday Afternoon Game Report - Primeval RPG Session 18

Here is the next session of the Primeval RPG campaign featuring the Sunday afternoon gaming group. This session dates back to August 18th, 2013. You can read about the previous session of the game in this journal entry. This post is somewhat long, and I've put it behind a cut so that folks who don't want to read any detailed rpg posts don't have to.

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Sunday's gaming session is done for the day, and I have to say that I had a pretty good time.

The two players, spross and Tammy, had a pretty good time of it, I think, and the game session of Primeval RPG went pretty well. The player and their characters were engrossed in the action they were involved with. Both players were confused by some of the events that happened to Tim and Jose out in the woods. hehe

Nothing more to add to this, other than the fact that I'm looking forward to the next game session. :)

Friday Night Game Report - Primeval RPG Session 26

Here is the next session of the Primeval RPG campaign featuring the Friday night gaming group. This session dates back to August 23rd, 2013. You can read about the previous session of the game in this journal entry. This post is somewhat long, and I've put it behind a cut so that folks who don't want to read any detailed rpg posts don't have to.

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Gaming last night with the Friday night group was good.

The Friday night group continued on with the Primeval RPG campaign they are involved in. This gaming session involved a lot of running, some problem solving, and interaction of a few of the individuals who are going to give the player characters conniption fits over the next little while in the game, leading up to some tumultuous events.

This session marked twenty-six game nights of the Primeval RPG since I started with it back in February, 2011 when playtesting the game for the folks at Cubicle 7</i> and I guess I'm still somewhat surprised at how enjoyable the game is and how easy it is to run this incarnation of the Vortex system. Several of the players commented to me again last night how much fun the game is, how easy the rules make playing the characters, and they still love the Threat game mechanics for beasties and the like.

Already looking forward to next Friday night's game session! :)

Sunday Afternoon Game Report - Primeval RPG Session 19

Here is the next session of the Primeval RPG campaign featuring the Sunday afternoon gaming group. This session dates back to August 25th, 2013. You can read about the previous session of the game in this journal entry. This post is somewhat long, and I've put it behind a cut so that folks who don't want to read any detailed rpg posts don't have to.

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As per the plan, I continued to run the Primeval RPG campaign on Tammy and spross for the Sunday, and the game went remarkably well.

There wasn't a good deal of action in this one at all, as the player characters were dealing with some of the ramifications of things from last session, and getting a few truths and their consequences into perspective. This was the second session in a row where a bit of troupe play was the order of the day, with the players splitting up and playing some of the non-player characters when their own characters were not involved in the sequences. Otherwise, the players had a good gaming session of it, other than spross having a bit of difficulty with his character motivation/personality, as is sometimes usual these days.

Next week should be an interesting session as there will be a modicum of action, methinks. :)

English Redefined

Thought a bit of verbal humour was appropriate for the day.

A couple of months ago, the Washington Post challenged its readers to supply alternate meanings for any word in the dictionary. Some of the humourous ones included the following:

Coffee (n.): A person who is coughed upon.

Flabbergasted (adj): To be appalled over how much weight you have gained.

Abdicate (v.): To give up hope of ever having a flat stomach.

Esplanade (v.): To attempt an explanation while drunk.

Negligent (adj.): When you absent-mindedly answer the door in your nightie.

Lymph (v.): To walk with a limp.

Balderdash (n.): A rapidly receding hairline.

Oyster (n.): A person who sprinkles his conversation with Yiddish expressions.

LOL! Lovely stuff. :)

Last Night's Gaming Session with Friday Group

The Friday night gaming group played last night, and the game went rather well.

I ran another session of Yggdrasill on the Friday nighters last night, and wrapped up the first scenario of the campaign with them. The game had a little bit of everything going on in it, and the scenario wrapped up in a nice, closed manner.

The players commented that they had a great time, and enjoyed the game system very much, almost as much as the Primeval RPG, finding the mechanics pretty easy to learn. Sure, I've got a couple of House Rules in place, but to be honest, they were needed and make the game smoother to run and the combat system faster. (While a Combat Round would seem simple, characters can take one Primary and multiple Secondary actions, depending, and thus the Rounds can last longer than one expects.)

Overall, the Yggdrasill RPG plays rather well, catches the feel of the game world quite nicely, and has a good rpg feel to it. The Friday nighters were pleased with the running of the first scenario (which I'll blog about when I get a chance to do so), and I'm looking forward to running the game next week.

Friday Night Game Report - Primeval RPG Session 27

Here is the next session of the Primeval RPG campaign featuring the Friday night gaming group. This session dates back to August 30th, 2013. You can read about the previous session of the game in this journal entry. This post is somewhat long, and I've put it behind a cut so that folks who don't want to read any detailed rpg posts don't have to.

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Friday night, the players continued on with their Primeval RPG campaign, and had a pretty good time of it. The players had a tough time of it at first with their characters, fighting for their lives in a couple of serious skirmishes against the prehistoric beasties of the scenario, but actually revelled in it quite a bit. Nick said when it was over that it was the first time in a bit where they actually felt like their characters' lives were seriously in jeopardy, and it was thrilling for them. (His words, not mine.)

David commented that the session's combat sequences really highlighted how well the game system and combat mechanics work in the Primeval game, but that the system also offers some wonderful non-physical social and psychological aspects to conflict as well. Kathy's Amanda Tarrascon, the zoologist, suffered a serious injury in this one that she wants to turn into a turning point in her life, and she'll be adding a new Bad Trait to the character's list, wanting to take the Slow Runner to account for what happened to her character. This session marks the end of an adventure that I had a good time running, largely due to the players and their investment in the action and all.

Looking forward to whatever next week's game session brings.

Sunday Afternoon Game Report - Primeval RPG Session 20

Here is the next session of the Primeval RPG campaign featuring the Sunday afternoon gaming group. This session dates back to September 1st, 2013. You can read about the previous session of the game in this journal entry. This post is somewhat long, and I've put it behind a cut so that folks who don't want to read any detailed rpg posts don't have to.

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It was a good afternoon of gaming. The players continued to play the Primeval RPG campaign that they are currently involved in, and seem to have had a pretty good time of it. The player characters had a little bit of combat, some good roleplaying opportunities, and found themselves having to deal with some serious questions about how they're handling the beasties involved in the scenario as well as the civilian innocents that are part and parcel of this adventure (but are an element that comes into play in pretty much most Primeval RPG scenarios).

It's been an interesting adventure so far, though I have to say that it's dragged out a bit too long and there's not been as much action as I had envisioned for this one. Part of that is due to the fact that with just two player characters (and a couple of central NPCs), it's very hard to get to lots of action scenes, especially given the lack of combat skills on the part of the characters. They usually spend more time running than fighting, which is a good thing, since while Primeval RPG is a game that has a modicum of physical conflict, given the presence of prehistoric beasts, dinosaurs, and creatures from the future, it's also about using one's wits and what one can find at hand to win the day (and the scary moments), though sometimes guns and the like are the only solution. That said, spross isn't all that creative and imaginative wit-wise, and Tammy prefers the non-violent solutions, so it's sometimes difficult to have too much combat in the games. But that leaves the other types of combat, social and psychological, and with just two players...

In any event, as I've already mentioned, the game session of Primeval went pretty well, and I think I can wrap the scenario up in another game session. Since both Tammy and spross said they enjoyed themselves, I'm quite happy with how things turned out.

Sunday Afternoon Game Report - Primeval RPG Session 21

Here is the next session of the Primeval RPG campaign featuring the Sunday afternoon gaming group. This session dates back to September 8th, 2013. You can read about the previous session of the game in this journal entry. This post is somewhat long, and I've put it behind a cut so that folks who don't want to read any detailed rpg posts don't have to.

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spross and Tammy wrapped up the latest Primeval RPG scenario this afternoon, and brought the running of the game on my part to an end for a while (other than my running Primeval RPG at the upcoming HammerCon in Hamilton in about 3-1/2 weeks).

The session went pretty well, I thought, and had a modicum of action this time out (something that was missing in most of the early sessions of this adventure). The scenario went six (6) game sessions, rather long I thought, as I was figuring on three or four game sessions, but for some reason with the Sunday gaming group, this extension/dragging out of the scenario seems to happen on a regular basis. Since I knew that this would be the last gaming session of Primeval for a bit, I wanted to end this game session on a cliffhanger note, but I ended up screwing that completely (and I'm not going to go into that here). I was happy how I ended the session well enough, and brought a conspiracy that will be a major focus of the campaign as it goes on into the picture, but the game session and the scenario ended somewhat...roughly.

Tammy didn't like the way I ended the scenario, feeling that there was too much out-of-play discussion about a couple of elements, and this is something that I know was partially my own fault and has crept into the game during the last three or four sessions. spross considered killing off/disposing of his character towards the end of this one, but neither Tammy nor I was having any of that. In retrospect, I should have just ended the scenario the way I had planned to, and made it a proper Primeval RPG cliffhanger, but that's not the way it worked out.

Hopefully, both players had a good time with the scenario's end (even if they didn't enjoy it all that much), and are looking forward to the next time that I get back into the Primeval RPG, likely some time in 2014, depending on how long they play some of the other systems that we get into.