February 2nd, 2014

An Enjoyable Saturday

Saturday was pretty uneventful, other than the storm that dumped a wampum of snow on the Ottawa valley.

spross showed up at my place much earlier than I expected, around 10:45 am or so, as he wanted to take care of stuff before the snow started to come down in the afternoon.

After I showered, he and I did some work on the Atomic Highway campaign notes in the late morning.

We went over to Tim Horton's for lunch, and I had the chili which was pretty good. Tasty, and not spicy at all. Since I didn't want the chili in a donut combo, I also had a grilled cheese sandwich with it, along with the customary bottle of water. It had started to snow before we left for Tim's, and by the time we finished lunch it was coming down somewhat heavily. From there, it was over to Farm Boy, and I picked up the small amount of groceries there that I needed. There was lots of snow on the ground by that time, and so it was home as quickly (but safely) as possible, so that spross could start his trip home.

I had made arrangements the week before with Crystal that she was going to come over and stay on Saturday night, and she was not deterred by the weather. Had a pleasant evening and night, and she left about half an hour ago for a lunch date with her girlfriends. In the meantime, I need to take care of a few things pertaining to gaming today, so...

Books Read in January, 2014

2014. The new year. Another year to see what my reading for the year will be like.

Thus, as is my standard usage of my blog space at or near the beginning of the month, I present the listing of my January, 2014 reads.

Books Read in January, 2014

Night's Dawn by Kim Hunter (r)

Primeval Companion by Gareth Ryder-Hanrahan et. al. (RPG)

The Apes of Wrath edited by Richard Klaw

Rocket Age Roleplaying Game by Ken Spencer (RPG)

January, 2014 Reader's Digest

Agone Roleplaying Game by David Benoit, Sebastien Celerin, Mathieu Gaborit et. al. (RPG) (r)

Agone Gamemaster Pack by David Benoit et. al. (RPG) (r)

King of Spring by Pierre Coppet and Jean-Baptiste Lullien (RPG) (r)

The Hobbit by J.R.R. Tolkien (r)

Due to my starting the year (literally, on January 1st) with a concussion, January, 2014 was not a very good month for reading to start the new year on my part. Most of the reading that I did came the end of the month, probably the last 10 days or so, and most of the reading was re-reads, including The Hobbit, which I had started in late December. I guess you could say my head wasn't in to reading this past month. :( And it was mostly RPGs, so... Overall, I managed to read 3 novels, 4 RPGs and RPG products, 1 magazine, 0 comics, and 0 graphic novels in January. Since this is the start of the year, it brings the year total in 2014 to a set of numbers that look like this: 3 books, 4 RPGs and RPG products, 1 magazine, 0 comics, and 0 graphic novels.

Anyway, thoughts and comments are always welcome. :)

Sunday Afternoon Game - Atomic Highway Character Creation

Sunday afternoon gaming is over, thank Goddess.

In some ways, this has to be one of the most frustrating, slow gaming sessions I've had in a while. The worst thing is, I should have expected it.

spross and Tammy showed up around 1:00 pm, and both were looking forward to the gaming session for the day. I was pretty stoked about it myself, as I had been looking forward to the Sunday session most of the week. Once everyone was settled down, we started in on the gaming session. I was preparing to start the Atomic Highway game off on this afternoon, so the game session was meant to be a session of character generation on the part of the players. With only two players to deal with, instead of the seven on Friday night, I figured this would be relatively easy and that it wouldn't take too long.

I started off the session talking to the players about what I planned and envisioned for the game, though that got off to a bit of a rocky start as I couldn't sort out the descriptive words in my head. I talked about the setting for the game (Ottawa some 200 years down the road after the apocalypse, and then got into a bit of detail about the immediate game world they would concern themselves with and the Ottawa (called Byetown) they would be dealing with. (Yes, I'm running both the Friday and Sunday groups in the same setting; makes my life easier!) The players seemed quite please and relatively enthusiastic about this. I followed this up by explaining how character generation works in the system (see the recent example of character creation for more on that), and then explained the basic rules of the game after handing each player a character sheet set for the game. (One sheet is for the character, and one for the character's vehicle, if any.)

Once character generation started, I figured that things would be relatively easy. Nothing could have been farther from the truth. Tammy came up with her Character Concept for the game relatively quickly after I went through the various Rearings and Pursuits with her and SteveR, and he seemed to feel that he could work with her character and came up with a basic Character Concept for himself. I thought the basic idea worked well, but when I asked him about some of the logic of the background, that's when things fell apart. For some reason, spross has the habit of coming up with character concept 2-liners very easily, but doesn't think past the two sentences/lines about what the character concept means. And then when one asks him to explain more details (i.e., flesh out the material a bit more), he becomes frustrated and flustered. Add to this that he doesn't talk to the other player(s) about his character, how they can work together, etc., and he doesn't talk to me about his thought process on the character and the like, essentially creating the character in a personal vacuum), and... What should have been a 45-minute or less process of character generation stretched into almost 2 hours (or more; I can't remember it all clearly), and by the time we got past the basics and moved into filling in the last details, I was pretty frustrated by the whole thing with him, and Tammy was frustrated and annoyed.

In any event, here's the pair of Atomic Highway player characters that they created.

Steven (Ross) - He stuck to the basic character concept, a Scavenger, but I can't tell you any other details about the character basics. The character doesn't have a name as yet.

Tammy (Powers) - A Raider woman who was forced to flee the raiders with her two young children, and now resides in Byetown. The character doesn't have a name yet. This character will be fun to watch and see how she evolves under Tammy's guidance.

The players finished off their characters with basic gear that they felt they all needed, I went through their weapons and the like, and Tammy statted up her vehicle. We chatted a bit more about the game and its mechanics. Play of the game, involving some sample combats, will begin next Sunday (weather willing).