November 21st, 2014

Friday Morning Thoughts, Such as They Are

It's Friday morning, and the end of the work week.

Thank Goddess.

As most folks might expect (if you've been reading my blog this week and last), I've had a difficult time adjusting to the insulin therapy treatment I'm now on. Part of this has been coming to grips (so to speak) with having to do the injections, but most of it has to do with the changes the insulin is causing in my body and my biochemistry. I've been feeling out of sorts since I started the insulin, and still feel that way, and am hoping that this eases off soon and I can start feeling "normal" again (whatever that term means in my case), but for now am bearing up under things (barely).

I don't have any real plans for this weekend, but I do know that I'm going to try and take it relatively easy and relax. Try and do a bit of reading, since I've been lax on the book reading this past week or so due to various things. Maybe get a bit more sleep (since I can't say I've been sleeping all that well). On the gaming front, I'm not sure what's going to happen this weekend (let alone tonight!, seeing as it's Friday), but there is a change coming for me game-wise (that I'll go into later in a separate post).

As for now, well I'd better get back to work after this short tea break. As for the rest of you folks, carry on.

First Insulin Prescription

Just came back to the house after going out to the pharmacy.

Yes, I've just placed my prescription for insulin at the pharmacy I use, Wadland Pharmacy, and also picked up a supply of injection needles as well. The Lantus wasn't as expensive as I feared, though the cost of the hundred needles was dear, moreso than the lancets I use for testing my blood sugar. Not surprised.

My real fear, of course, is the storing of the insulin in the refrigerator here at home. But that's another matter.

One step at a time, and have to deal with the learning curve in all this, too. :)

Now to think of other stuff for tonight - notably gaming!

RPG Change in the Air Tonight

As mentioned in this morning's post, there are gaming changes afoot coming for me and the three (eek! I've got three groups! eek!) groups of players that I have.

As folks may have noticed, I've been running the Abney Park's Airship Pirates RPG for the last little while. This is the second (or perhaps third?) go round with the game for me, and I wanted to run the game again for various reasons, notably the fact that I felt I'd given the game short shifting due to what happened the last time I ran it, and that it wasn't really the game's fault. I was pretty down about the game when I stopped running it the last time. Don't get me wrong, I like the world of Abney Park's music, and I love the game itself in a lot of ways, but... To put it bluntly, I'm a bit of a purist when it comes to my roleplaying games, and as I've discovered this time out with Abney Park's Airship Pirates, there's just too many things that don't appeal to me about the game itself in terms of the game world, and in terms of the mixing and mashing together of the genres that the game features. That aside, there are also other problems that I have with the game mechanics, but... when push comes to shove, I'd rather do a Dickensian steampunk game with gothic elements to it. Add to the fact that all three gaming groups have been less than enthused about various elements of the game, though they have enjoyed some of the stuff in the game, and... well, I won't be running the Abney Park's Airship Pirates game again in future... and none of the players are all that sad about this.

Effective tonight, with the Friday night gaming group, I'll be going back to the a|state RPG. What is a|state? A roleplaying game created by Malcolm Craig and published by Contested Ground Studios, a|state is a post-apocalytpic Dickensian dystopian science fiction rpg set in an environment called The City. My love for a|state (also called a/state) stems from my love of all things Dickensian, with a touch of sf and horror thrown in. There are several mysteries surrounding the game world, the biggest one being what was the event called The Shift (that transported The City to wherever it is now). The game world is a combination of the mundane with some horror and fantastical elements, and with a social and cultural milieu that is truly fascinating, if not wondrous (in a steampunk sort of way). You can read more about the game and get a glimpse of what it's about in this blog entry I wrote about the game back in 2012.

In so many ways, a|state hits so many of my sweet spots in gaming. It uses percentile dice, which I absolutely adore, as most of the rpgs that I ran for long periods of time were d100 based. It features an extremely well-detailed game world in the main rulebook that also leaves a lot of room for expansion and exploration by the GM and their players. And it features a world that has so much going on in it that GMs are sure to be able to find something to do in this game world. Read a bit more in the blog entry that I mentioned in the paragraph above, and you'll see just what a special game world the world of The City represents. So I'm definitely looking forward to starting the campaign up again, starting tonight.

What makes a|state so interesting is that this rpg deals with a city. Not just any city, but *The* City. Cities are fascinating urban environments where, as the proverbial says goes, "There are a thousand stories told in the naked city" (or something like that). When taken in the game context, and adding the Dickensian flavour to the game, a|state is truly something special.


Welcome to The City...

You will never forget The City. But it will certainly forget you...