August 6th, 2018

Civic Holiday (Colonel By Day) Thoughts

Monday, the civic holiday here in Canada. Colonel By Day, officially.

I'm feeling somewhat giddy after the gaming experience on the weekend, but am hurting quite a lot in the left shoulder and the area of the various muscles that come off the shoulder. My exercises are helping somewhat, but stressing the body parts, I suspect. No plans for the day, to be honest, other than to catch up on some reading, some PVR (and maybe some DVD) watching, do a bit of laundry and change the bed linens.

I've got two medical appointments the last four days of the week, so that should make life interesting this week as well.

RPGaDay in August - August 6th: How Can Players Make a World Seem Real?

We continue on with #RPGaDay in August.


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#RPGaDay

Day 6 - How can players make a world seem real?

Good question, and not an easy one to answer.

I think that part of this comes down to the GM, especially how they present the game world to the players, how descriptive they are about the world with their players. Description doesn't just stop at geography, however, it also should incorporate cultures, little things like habits of inhabitants in an area the characters are travelling through, what kinds of rations I can buy in the small town at the edge of the mountains, and so forth. Frames of reference are good for this player immersion, and giving the players something that connects them with the world (be it a person, a structure, a location, etc.) starts the process nicely.

However, players also have some responsibility here. First of all, buying into the game world itself is a step in the right direction for players, and if the game world gives them that sensa wonda feeling, then all the better. Another way of players making the world seem real is having players contributing to the game world. This can be as simple as inserting some minor location or area into the game as the players are playing the game or can encompass much more, perhaps where a player designs a country for adventuring that the GM inserts into the game world.

When it comes down to it, player immersion into the world is a key to this.

Sunday Afternoon Game Report - Torg Eternity, Session 7

The Sunday afternoon gaming group continued play of their Torg Eternity RPG campaign, set in the Cyberpapacy, yesterday afternoon. You can read the blog entry on the previous session by following the link. This post is somewhat long, so I've put it behind a cut for those who don't want to read about my roleplaying game campaigns.


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Sunday afternoon's game session of Torg Eternity was a really fun one for me, and helped me get over the not-at-GenCon blues. The players had a terrific time of it, even Tammy enjoying the combat that the characters faced, though she admitted there were a couple of times where she thought Celeste was going to die. The two scenes the group played through were totally different from one another - the first packed with action, explosions, and lots of stunts, the second full of psychological peril ("will they catch us or won't they?") and suspense. A really good session. My one regret was that I forgot to take the pictures I'd wanted to! Nuts! :(

Anyway, a really good session of Torg Eternity. Looking forward to playing next Sunday, and wrapping up the adventure. :)