August 22nd, 2018

RPGaDay in August - August 22nd: Which Non-Dice System Appeals to You?

We continue on with #RPGaDay in August.



Day 22 - Which non-dice system appeals to you?

Hmm, tough question...

I don't have a lot of experience with non-dice systems, but I would have to say that the game system used in the Amber Diceless RPG is the one that I'm fondest of in that regard. It's relatively simple, though it does have it complex elements, but I remember it fondly for how it really fit the game world based on Roger Zelazny's books.

Capharnaum RPG Character Creation - Ibraman ibn Yussef Abd-Al-Salif

Given that I’m getting ready to run the Capharnaum - The Tales of the Dragon-Marked RPG that will be forthcoming from the folks at Windjammer Press and distributed by Modiphius on all three of my rpg groups, I thought I would post up here a detailed example of character creation for the Capharnaum - The Tales of the Dragon-Marked Roleplaying Game.

Game: Capharnaum - The Tales of the Dragon-Marked Roleplaying Game
Publisher: Mindjammer Press
Degree of Familiarity: Somewhat familiar. I’ve read the rulebook twice, and have run the QuickStart adventure three times. Just doing the best that I can.
Books Required: Capharnaum - The Tales of the Dragon-Marked.

Please note that this post is extremely long, as I've gone into the game mechanics a bit in terms of character creation, and have provided background on the character and the choices. Hence the majority of this post is behind the cut. That said, there is some of the game mechanics and descriptions of game world elements that I've skimped on in this write-up, so if you want to know more, just drop me a line in the Comments.

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And there you have the character that I created for the Capharnaum - The Tales of the Dragon-Marked Roleplaying Game. This character took me about 25 minutes, plus I would say another half-hour of leafing through the various cultures material and other bits. Character generation in Capharnaum - The Tales of the Dragon-Marked is relatively simple and straightforward, though some of the decisions that need to be taken can make the process seem somewhat longer and more difficult. If one has an idea of what one wants in the player character, the process can definitely take even less time, but to be honest, this is a game system that is extremely fun to work with and gives an incredibly wide variation on characters.

Comments and feedback are welcome. :)