August 13th, 2019

RPGaDay in August - August 13th: Mystery?

We continue on with #RPGaDay in August.



Day 13 - Mystery?

Oh, dear...

One of the hardest things to write in any roleplaying game is a mystery. They're not just tricksy because all the clues have to be in the adventure and they have to make sense. It's also about the players being able to figure out the mystery that the clues reveal, assuming the players and their characters can find the clues and then solve them!

A lot of games these days include mechanics or the like for handling mysteries as well as mechanics for the actual acquisition of the clues, because let's face it, if the players and their characters can't get the clues, let alone figure them out, the mystery scenario will come to a screeching halt! But from the GM's point of view, I think it's important to actually read some mysteries, to see how authors develop and construct their mysteries. Paying homage to the great mystery writers in designing one's rpg mysteries is always good!

And there you have this thirteenth post for #RPGaDay for August, 2019. Comments, thoughts, questions, etc. are all welcome, of course.

Sunday Afternoon Game Report - John Carter of Mars, Session 3

On Sunday (the 11th), the Sunday gaming group met up for their as can be regular weekly scheduled gaming session (barring illness, weather, or working). Due to Tammy's working on-call and my recent illness, this was the first time the gaming group played since July 14th. The Sunday afternoon gaming group continued on with their John Carter of Mars Roleplaying Game campaign in the sword & planet science fantasy world of Barsoom, created by Edgar Rice Burroughs. You can read about the previous session by following this link. This post is somewhat long, so I've put it behind a cut for those who don't want to read about my roleplaying game campaigns.


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Sunday afternoon's game session of the John Carter of Mars Roleplaying Game campaign went pretty well, I thought. I'm still ill with whatever I've got, and I'll admit that my head wasn't in the game for much of the session. The first 3/4 of an hour of the session really consisted of SteveR trying to come up with ideas of how to enter the ruins safely, with Tammy (whose character was otherwise engaged) giving him hints and advice until I snapped at her to knock it off. After that, the rest of the game session was an entertaining one with some beasties and some natural hazards. Both players told me they'd had a good time, Tammy being especially pleased at her character's "reward". I made a couple of mistakes in the session, but nothing I regret as some of the rules got a bit...tangled up in my head. :)

Overall, this was a pretty good session of the Sunday John Carter of Mars Roleplaying Game campaign. There's still another session of this scenario to go, I think, so we'll see what happens next time we game. Tammy is back on-call for the next two weeks, and we're not sure what September has to offer as yet, but regardless, I'm looking for the next gaming session.