June 9th, 2021

Roleplaying Games: Variants vs. Homebrews?

As most of my Twitter followers, and perhaps some of the folks here who follow my blog(s) know, I've been doing a lot of work on the DragonQuest RPG campaign of mine of late, re-typing in various files and doing some clean-up of older materials as well. And a question occurred to me, actually based on something a friend of mine asked me.

What is the point when a game becomes a variant or a home-added (or homebrew) game?

I don't think I know or understand the difference between the two terms, and whether it has to do with adding new materials to the game while still using the game's actual rules and mechanics, or whether it's about strictly changing the game rules and mechanics themselves.

So what do folks think about this?