John Kahane (jkahane) wrote,
John Kahane
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Sorcerers of Ur-Turuk RPG Character Creation, The First - Natifa

Since I'm about to start running the Sorcerers of Ur-Turuk Roleplaying Game published by Arion Games on both my Friday night and Sunday afternoon gaming groups, I thought I would post up here a detailed example of character creation for the Sorcerers of Ur-Turuk Game. However, there are three levels of complexity to the game in terms of character types - Minor characters, Major characters, and Sorcerer characters (of course!). So for that reason, I’m going to create a pair of characters for the game, a Minor character in this post and a Sorcerer in a second post. So, let’s get on with the Minor character...


Sorcerers_of_Ur-Turuk-cover.jpg


Game: Sorcerers of Ur-Turuk RPG
Publisher: Arion Games
Degree of Familiarity: Pretty familiar. I haven’t run the game as yet, though I have read the book a couple of times, and have created several characters since the rulebook came out in 2015. And lately I’ve been preparing for the campaigns I’ll run on my Friday and Sunday gaming groups.
Books Required: Sorcerers of Ur-Turuk Roleplaying Game Rulebook.

Please note that this post is extremely long, as I've gone into the game mechanics a bit in terms of character creation, and have provided background on the character and the choices. (Though the process itself isn’t all that long for the Minor character, as you’ll see.) Hence the majority of this post is behind the cut. That said, there is some of the game mechanics and descriptions of game world elements that I've skimped on in this write-up, so if you want to know more, just drop me a line in the Comments.


For those who don't know, the Sorcerers of Ur-Turuk Roleplaying Game is a fantasy roleplaying game based on Persian and Sumerian mythology full of sun, sand and Magic, that is also a sword & sorcery rag with dangers in the burning desert, towering ancient temples and the fear of dark and terrible Gods. It’s also a group style play game, where each player plays a number of characters, but not all at the same time. Anyway, here's the character creation process for the Minor character. . Bear in mind that this material is quite long, due to the way the background section is written up.

Minor characters are actively played in any scene where they are present, or their actions may simply be decided by their player. For any scenario, the player will, choose one of his Minor characters to send on any expedition or job. There are three types of Minor characters - the Soldiers, the Servants and the Specialists. In this post, I’ll be creating a Servant. I’ll use the simple way of creating the character, and roll it up with dice rolls rather than making conscious choices.


Step One: Concept
The character concept isn’t all that important here, as it’s more based on what role the servant plays in the Vahnam.

I choose the Cook archetype for the Servant character that I’ll create here. Cooks are essential parts of the Vahnam, at least those that like to eat well. :) They can ensure various characters from the Vanham eat tasty meals on the road and enjoy excellent ones at home, and are also pretty good with a cleaver or flensing knife.


Step Two: Determine Statistics.
Each player determines the starting Statistics of his Servant character. There are six (6) Statistics in the game - Might, Agility, Wits, Charm, Toughness and Perception - and the Servant character archetype provides the starting values for the character. The Statistics are pretty obvious, with a couple of exceptions, so I’ll define those. Wits is the knowledge, memory and realisation of the character. A character with high Wits is not necessarily educated, but has natural brains. Charm is a measure of how naturally persuasive and likeable the character is. High Charm will make the character naturally likeable, but also get in their way at times! Toughness is physical health and stamina. It is used to resist disease, starvation and other things like poison, but is also used in combat to reduce damage inflicted by weapons. Perception describes the quality of all five senses of the character, but primarily sight and hearing. Noticing something hidden or unseen would also be covered under the statistic. Statistics range between 1D and 4D for normal people, with the average considered to be 2D. With some exceptions, characters can try to roll for almost anything; if they don’t have an appropriate skill (see below), they roll just their Statistic dice with a possible modifier.

Since I am creating a Cook Minor character, I look at the section on the Cook to see my default Statistics. These are

Might 2D
Agility 2D
Wits 2D+1
Charm 1D+2
Toughness 2D
Perception 2D


As part of this step, the player can increase three different Statistics by +1 pip each.

I look at the concept of the character that I want here, and decide to increased Agility, Wits and Toughness by +1 pip each. That makes the Statistics now as follows.

Might 2D
Agility 2D+1
Wits 2D+2
Charm 1D+2
Toughness 2D+1
Perception 2D



Step Three: Determine Skills
Each player determines the starting Skills of his Servant character. There are a total of 45 Skills split between the six Statistics. These cover things such as Melee Weapons, Swimming, Dodge, Crafting, Navigation, Religion, Diplomacy, Streetwise, Stamina, Survival, Search and Hunting, among others. Each Minor character archetype comes wth suggested Skills at certain values.

Looking at my Cook archetype, I see the character begins with Craft (Cooking) at 2D2+2 and Melee Weapons at +1 pip. This gives me a character that looks like this now.

Might 2D
Melee Weapons +1
Agility 2D+1
Craft (Cooking) 2D+2
Wits 2D+2
Charm 1D+2
Toughness 2D+1
Perception 2D


In addition, the Servant character gains two additional Skills, rolled on a chart, at 1D each.

I roll a 6-sided die and get a 4, and then a second roll of the die and get a 3. This makes my first Skill here Streetwise. I roll a 2 on the 6-sided die again and follow that up with a 1, and this time get the Brawling Skill. My character looks as follows now


Might 2D
Melee Weapons +1, Brawling 1D
Agility 2D+1
Craft (Cooking) 2D+2
Wits 2D+2
Charm 1D+2
Streetwise 1D
Toughness 2D+1
Perception 2D


Finally, a Servant character gets to increase three different Skills by +1 pip each as part of this step.

Looking at the character, and the various Skills available, I decide to add a +1 pip each to Larceny, Stealth and Awareness. This brings the character to the following look at the end of this step.

Might 2D
Melee Weapons +1, Brawling 1D
Agility 2D+1
Craft (Cooking) 2D+2, Larceny +1, Stealth +1
Wits 2D+2
Charm 1D+2
Streetwise 1D
Toughness 2D+1
Perception 2D
Awareness +1



Step Four: Determine Perks and Complications
Perks and Complications come in three forms - Minor, Major and Sorcerer. These are advantages and disadvantages as other systems call them, but characters do not have to take them at all if they don’t desire them. For every Perk of a specific type, the player must choose a Complication of the same type as well. Thus, if a player takes a Major Perk, they must also take a Major Complication. Perks are things that make the player character a little bit special and stand out from the crowd. Complications are the balances to Perks. They are things that help define a character, because pretty much everyone is flawed in some way. Not all Servants have Perks or Complications, and may only choose from allowed Minor ones, though this can be bargained with the GM over and negotiated somewhat. :)

Looking over the list of allowed Minor Perks and Complications, I decide I like what I see, and roll on the tables. I roll a 4 for the Minor Perk, and gain the Common Sense Perk. It allows the GM to provide me with hints and advice at times when it seems like the character is going to make foolish decisions. Since I rolled for the Minor Perk, I must also do so for the Minor Complication. I roll a 3, and determine the character to be Obese. The character is so fat that he or she will never be able to roll more than 4D for a physical activity even if they’re Stat + Skill exceeds that value. One of the consequences of being a cook, I guess, the character loves their food. So now the character looks like this.

Might 2D
Melee Weapons +1, Brawling 1D
Agility 2D+1
Craft (Cooking) 2D+2, Larceny +1, Stealth +1
Wits 2D+2
Charm 1D+2
Streetwise 1D
Toughness 2D+1
Perception 2D
Awareness +1

Minor Perk: Common Sense
Minor Complication: Obese



Step Five: Determine Equipment
Servant characters have no equipment of their own, other than clothes and personal effects. Their tools of the trade are supplied by the Vahnam, and if travelling they will be equipped as their masters see fit.

The character that I’ve created starts with no equipment of their own, but I decide that one personal effect she has is a dark blue scarf that was given to her by her only daughter.


Step Six: Finish the Servant Character Off
In order to finish the Servant character off, the player should assign a name, a description, and a basic background to the character.

I decide that the Servant character’s name is Natifa. A lovely plump woman (some would say she is obese) with dark, curly, shoulder-length hair (that she keeps wrapped in a headband when she works in the kitchen) and expressive dark green eyes. She is a former pickpocket who decided to seek out another trade before her (poor) thievery led to her execution. Natifa is as renowned for her advice as she is for her readiness to defend her kitchen domain. And she makes a tasty stew as well!

As noted, Natifa has a daughter that she bore some fifteen years ago during a troubled period in her life. This daughter, Zria, gave her mother a dark blue scarf with her very first earnings, a scarf that she maintains in excellent condition.


And thus, Natifa the Cook is born…

Here is what the final version of the character looks like.

*****
NATIFA

Natifa the Cook is a lovely plump woman (some would say she is obese) with dark, curly, shoulder-length hair (that she keeps wrapped in a headband when she works in the kitchen) and expressive dark green eyes. She is a former pickpocket who decided to seek out another trade before her (poor) thievery led to her execution. Natifa is as renowned for her advice as she is for her readiness to defend her kitchen domain. And she makes a tasty stew as well!

As noted, Natifa has a daughter that she bore some fifteen years ago during a troubled period in her life. This daughter, Zria, gave her mother a dark blue scarf with her very first earnings, a scarf that she maintains in excellent condition.

Might 2D
Melee Weapons +1, Brawling 1D
Agility 2D+1
Craft (Cooking) 2D+2, Larceny +1, Stealth +1
Wits 2D+2
Charm 1D+2
Streetwise 1D
Toughness 2D+1
Perception 2D
Awareness +1

Minor Perk: Common Sense
Minor Complication: Obese<
*****


And there you have the Servant Minor character that I created for the Sorcerers of Ur-Turuk Roleplaying Game. This character took me about 25 minutes to create, with about 10 minutes of leafing through the main Rulebook and the like. Character generation in Sorcerers of Ur-Turuk is relatively fast. The process takes longer for a Major character and a Sorcerer than for a Minor character, due to less restrictions and more choices offered, especially the Sorcerer. The next character that I will do up for the game will be a Sorcerer, to give the readers of these posts a good idea of what creating a central character (after all, the word “Sorcerers” is in the game title for a reason!) for the game is like. If one has an idea of what one wants in the player character, the process will definitely take no more than about 25 minutes or so, but to be honest, this is a game system that is a lot of fun to work with, even if it doesn’t seem to present a wide variation of characters.

So check out the next example of character creation for Sorcerers of Ur-Turuk to get a better idea of what the character creation of a Sorcerer is like.

Comments and feedback are welcome. :)
Tags: character creation, natifa, personal, rpg, rpg hut, sorcerers of ur-turuk rpg
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