Day 9 - Critical.
Only one thing comes to mind with this word for the day.
Many roleplaying games have a mechanic for critical rolls. Both critical success and critical failure. While players don't tend to like critical failures (doh!), the critical success in a roleplaying game session can be one of the things that players cheer about, depending on the outcome of the task at hand. For me, the critical roll, whether it's a success or failure, marks that some unique and extraordinary has just happened in the game. And that's always a good thing if it gets the players feeling some sort of emotion in the moment, regardless of whether the task outcome is great or disastrous.
It's also interesting in game systems that use criticals that a lot of them have a differently coloured die to represent the critical die, regardless of what one calls the die in the game. Makes part of me wish to put up a poll about the favourite colour for a critical die in games, but I suspect red or black would be the commonest two colours. What do you think?
And there you have this ninth post for #RPGaDay for August, 2019. Comments, thoughts, questions, etc. are all welcome, of course.