Day 10 - Focus.
Interesting word, but a tough one.
When writing an adventure, whether it's for a gaming group or to be run at a convention, one has to focus on the strong suits of the adventure. These can be the story goal, the theme of the adventure, the moral of the story, and so forth. But it can equally be about the strong suits of the game itself. What elements of gaming does the game in question focus on? And how are these emphasized in the adventure in question? Think of it this way: What aspect or element of the game system or subject matter am I, as GM, trying to get across to the players (and their characters)?
Yes, focusing in and homing in on this particular element or aspect of the gaming experiene can be difficult, especially in the early days of one learning how to be a good GM. It comes with practice, with perseverence, and with a good deal of thinking about it and incorporating it into one's scenarios and adventures. And yes, it is worth it and rewarding in the end. Even if you, as the GM, are the only one who sees it.
And there you have this tenth post for #RPGaDay for August, 2019. Comments, thoughts, questions, etc. are all welcome, of course.