Day 13 - Mystery?
One of the hardest things to write in any roleplaying game is a mystery. They're not just tricksy because all the clues have to be in the adventure and they have to make sense. It's also about the players being able to figure out the mystery that the clues reveal, assuming the players and their characters can find the clues and then solve them!
A lot of games these days include mechanics or the like for handling mysteries as well as mechanics for the actual acquisition of the clues, because let's face it, if the players and their characters can't get the clues, let alone figure them out, the mystery scenario will come to a screeching halt! But from the GM's point of view, I think it's important to actually read some mysteries, to see how authors develop and construct their mysteries. Paying homage to the great mystery writers in designing one's rpg mysteries is always good!
And there you have this thirteenth post for #RPGaDay for August, 2019. Comments, thoughts, questions, etc. are all welcome, of course.