Day 14 - Guide.
LOL! While the game rulebook for most rpgs these days tend to try to call themselves mere guides to the game or guides to the game mechanics, nothing could be farther from the truth. The real Guide of a roleplaying game is the person running said rpg, what I'll call for ease here the GameMaster (GM). My job as GM is to guide the players and their characters through the adventure and the story that we're trying to tell (yes, the players and their characters serve as guides for me as GM as well), giving them the room they need (whether it's time or space) to actively interact with the plot. This shouldn't be a railroading activity on the GM's part, however. The GM has to sit back and relax and listen to where the players are indicating they want their characters to go, at other times it's a case of pointing out some of the interesting "tourist destinations" they might be missing along the way.
Guiding the players and their characters on their journey is an art of the highest form.
And there you have this fourteenth post for #RPGaDay for August, 2019. Comments, thoughts, questions, etc. are all welcome, of course.