Day 17 - One.
Hmm, it's been a long day and I'm a bit brain dead from the humidity, so only one (pardon the pun) thing comes to mind.
Most roleplaying games these days have and use critical hits. Usually, in systems where you roll under a target or difficulty number, a one is a critical hit. In systems where you have to roll over a target or difficulty number, a one is a critical failure.
However, what tends to be more interesting is when one (again, no pun) misses the target number by 1 or succeeds by 1. Sure, one has marginally succeeded or marginally failed on the roll, but what does that *mean*? I'll leave this to the individual gamer and/or rules lawyer, but to me, missing the roll by "one" shouldn't be a failure, per sé, but more a case of a near success that can result in other things happening, including a potential success due to other circumstances. And a success on the roll by "one" shouldn't be a success, per é, but more a case of a near failure. A situation that can have consequences that might not be expected or desired, even if one (sorry about that!) did succeed.
Just a thought on One.
And there you have this seventeeth post for #RPGaDay for August, 2019. Comments, thoughts, questions, etc. are all welcome, of course.